kocrachon 2 Posted March 14, 2013 Trying to make a night time insertion in a slightly hostile area. I have an MH-9 flying in careless, and as a "captive", however he flys with his collision on. I tried setting a script that makes it performt he action CollisionLightOff every .1 seconds, but they stay on. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 14, 2013 Read this thread. http://forums.bistudio.com/showthread.php?149664-Helicopter-LightOn-Problem Share this post Link to post Share on other sites
kocrachon 2 Posted March 14, 2013 Read this thread.http://forums.bistudio.com/showthread.php?149664-Helicopter-LightOn-Problem Read that one, but I cant keep the collision lights off. I set _unit action ["CollisionLightOff", (vehicle _unit)];, but nothing worked, I even added a sleep .1 to it, still doesn't work, collision lights come on. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 14, 2013 (edited) So this being placed in the init line of the helicopter doesnt work? Name your helicopter heli, I just tested this and it works. null=[] spawn { while {canmove heli} do { player action ["collisionlightOff", heli];sleep 0.01};}; Edited March 14, 2013 by cobra4v320 Share this post Link to post Share on other sites
kocrachon 2 Posted March 14, 2013 So this being placed in the init line of the helicopter doesnt work? Name your helicopter heli, I just tested this and it works. null=[] spawn { while {canmove heli} do { player action ["collisionlightOff", heli];sleep 0.01};}; if I am not the pilot, do I still want "player" action Share this post Link to post Share on other sites
f2k sel 164 Posted March 14, 2013 (edited) Yes, or it can be an AI, I'm not sure about gamelogic. For some reason it needs to be an intelligent item. Edited March 14, 2013 by F2k Sel Share this post Link to post Share on other sites