Freddan962 1 Posted March 11, 2013 (edited) Hello, I'm experiencing a issue where the enemy AI isn't using their AT weapons at our vehicles. I'm running UPSMON. Help would be appreciated! Thank you! Edited March 11, 2013 by Freddan962 Share this post Link to post Share on other sites
b00tsy 28 Posted March 11, 2013 I have had no problems with AT rifleman so far. They do however fire them when they see fit and not instantly whenever they see a vehicle. Share this post Link to post Share on other sites
Freddan962 1 Posted March 11, 2013 I have had no problems with AT rifleman so far. They do however fire them when they see fit and not instantly whenever they see a vehicle. I've been playing around with different situations for the past three hours, they've not fired a single rocket at me or my allies. We can literally ace them without taking any casualties. Share this post Link to post Share on other sites
duhsveti 1 Posted March 11, 2013 They do however fire them when they see fit and not instantly whenever they see a vehicle. I'm having a similar problem with ai soldiers i equip with anti-air missiles. They seem to arm their launcher and fire at helicopters only when the helicopters get extremely close to them. Share this post Link to post Share on other sites
Freddan962 1 Posted March 11, 2013 I still need help with this! Share this post Link to post Share on other sites
Freddan962 1 Posted March 12, 2013 Is there anyone who're experiencing this or has experienced it? Share this post Link to post Share on other sites
bakerman 247 Posted March 12, 2013 I have been playing for over 40 hours I have yet to see the AI fire AT. It must be a alpha bug. Share this post Link to post Share on other sites
freakoz 10 Posted March 12, 2013 In arma 2 the ai was also hardly any use against any kind of vehicle so i really hope this IS an alpha bug. Share this post Link to post Share on other sites
bakerman 247 Posted March 12, 2013 You could use this to force the AI have AT out at all times and ready to fire. I haven't tested this but it might help. Init for opfor infantry removeallweapons this; this addMagazine "RPG32_AA_F" this addweapon "launch_RPG32_F"; this selectWeapon "launch_RPG32_F"; Init for blufor infantry removeallweapons this; this addMagazine "NLAW_F" this addweapon "launch_NLAW_F"; this selectWeapon "launch_NLAW_F"; Share this post Link to post Share on other sites
f2k sel 164 Posted March 13, 2013 It didn't work for me, even if a unit is grouped to me I can't get them to fire a launcher, they even use a pistol but not a launcher. Also you can't get order them to open fire on Civilians or empty vehicles, both of these worked in OA I'm sure. Share this post Link to post Share on other sites