dar 12 Posted March 11, 2013 Hey comunity, has anybody already figured out how to add that awesome "MISSION COMPLETE" with interference effects and all, like it is used in the BI showcases, to a custom mission? I unpacked and checked the showcase missions but I cant find a hint to that at all. Any idea? Share this post Link to post Share on other sites
clawhammer 10 Posted March 11, 2013 I would like to know that too Share this post Link to post Share on other sites
Zipper5 74 Posted March 11, 2013 Have a look at the function BIS_fnc_endMission. You can find it in the Functions Viewer in the Editor, under the Misc category. For example: to make a mission end with "END1" and show this effect, this code needs to be called: "END1" call BIS_fnc_endMission; Hope that helps! :) Share this post Link to post Share on other sites
dar 12 Posted March 11, 2013 Thanks a lot, Zipper. Works as intended. Just created a trigger and put that code in the init line -> awesome effect when triggered. Very useful. Share this post Link to post Share on other sites
Camaris 3 Posted March 11, 2013 Is this different then creating a trigger and using and of the "End" as the type for a victory condition? Share this post Link to post Share on other sites
Overvolt 10 Posted March 11, 2013 Good ideia, i will be test. Share this post Link to post Share on other sites
clydefrog 3 Posted March 11, 2013 Zipper5, do you know if in Arma 3 when you use that function it ends the mission properly and with the correct debriefing for all clients and the server? Because I know that was a problem in Arma 2. I used Fer's F2 Multiplayer Ending Controller (http://ferstaberinde.com/f3/en//index.php?title=Multiplayer_Ending_Controller) to get around it. Share this post Link to post Share on other sites
L.T 10 Posted March 12, 2013 (edited) Works like a charm! Thanks Zipper :) How would you change the it from mission accomplished to mission failed etc.? Edited March 12, 2013 by L.T Share this post Link to post Share on other sites
dga 12 Posted March 12, 2013 How would you change the it from mission accomplished to mission failed etc.? ["end2", false] call BIS_fnc_endMission; The 'false' is what tells the function to end with fail. Share this post Link to post Share on other sites
L.T 10 Posted March 12, 2013 ["end2", false] call BIS_fnc_endMission; The 'false' is what tells the function to end with fail. Awesome! Thanks a lot =D Share this post Link to post Share on other sites