b00tsy 28 Posted March 10, 2013 I have been looking through all the new alpha commands, but I don't see anything that could check if the mine has been deactivated or not. I have a demolitions mission/scenario in my head, but can't really create that without this. If the mine is deactivated it is still alive (as it is still present on the ground) so I can't use the old method of this && ((! alive ---) to activate triggers. Any ideas? Anyone tried to mess with this already? Share this post Link to post Share on other sites
tophe 69 Posted March 10, 2013 I have been looking through all the new alpha commands, but I don't see anything that could check if the mine has been deactivated or not. I have a demolitions mission/scenario in my head, but can't really create that without this. If the mine is deactivated it is still alive (as it is still present on the ground) so I can't use the old method of this && ((! alive ---) to activate triggers.Any ideas? Anyone tried to mess with this already? Have you looked into this command? Maybe that will help... http://community.bistudio.com/wiki/mineActive Share this post Link to post Share on other sites
b00tsy 28 Posted March 10, 2013 Nope did not see that one, this should do what I had in mind I think. Thnks :) Share this post Link to post Share on other sites
gruukh 13 Posted March 11, 2013 mineActive worked for me. http://forums.bistudio.com/showthread.php?148472-How-do-I-set-a-trigger-to-detect-if-one-or-more-naval-mines-have-been-deactivated Share this post Link to post Share on other sites