Jump to content
Sign in to follow this  
b00tsy

command for checking mine state (activated/deactivated)

Recommended Posts

I have been looking through all the new alpha commands, but I don't see anything that could check if the mine has been deactivated or not. I have a demolitions mission/scenario in my head, but can't really create that without this. If the mine is deactivated it is still alive (as it is still present on the ground) so I can't use the old method of this && ((! alive ---) to activate triggers.

Any ideas? Anyone tried to mess with this already?

Share this post


Link to post
Share on other sites
I have been looking through all the new alpha commands, but I don't see anything that could check if the mine has been deactivated or not. I have a demolitions mission/scenario in my head, but can't really create that without this. If the mine is deactivated it is still alive (as it is still present on the ground) so I can't use the old method of this && ((! alive ---) to activate triggers.

Any ideas? Anyone tried to mess with this already?

Have you looked into this command? Maybe that will help... http://community.bistudio.com/wiki/mineActive

Share this post


Link to post
Share on other sites

Nope did not see that one, this should do what I had in mind I think. Thnks :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×