copl 0 Posted July 14, 2002 How do you make a group get in a chinook, then eject in the right place? [/b] Share this post Link to post Share on other sites
RED 0 Posted July 14, 2002 This gets asked about 3 - 4 times a week, search the forum. (The button that says search is next to the members button) RED Share this post Link to post Share on other sites
NEO -PZ- 0 Posted July 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit1 moveInCargo chinook1; unit2 moveInCargo chinook2; unit3 moveInCargo chinook1<span id='postcolor'> And so on. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit1 action ["EJECT",chinook1]; unit2 action ["EJECT",chinook1]; unit3 action ["EJECT",chinook1]<span id='postcolor'> And so on. Neo Share this post Link to post Share on other sites
InqWiper 0 Posted July 14, 2002 You also need to unassignvehicle unit1 otherwise the heli will land and pikc them all up again wich seems kinda pointless Share this post Link to post Share on other sites
joltan 0 Posted July 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ July 14 2002,14:39)</td></tr><tr><td id="QUOTE">You also need to  unassignvehicle unit1 otherwise the heli will land and pikc them all up again wich seems kinda pointless  <span id='postcolor'> Only needed if the chinook belongs to the ejecting team. if you just moved them in, the chopper won't come after them when they eject. Share this post Link to post Share on other sites
RED 0 Posted July 14, 2002 No joltan, you have to unassignvehicle even if it is not in your group. RED Share this post Link to post Share on other sites