Jump to content
Sign in to follow this  
copl

Ejecting out of chinooks?

Recommended Posts

How do you make a group get in a chinook, then eject in the right place? confused.gif[/b]

Share this post


Link to post
Share on other sites

This gets asked about 3 - 4 times a week, search the forum.

(The button that says search is next to the members button)

RED

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit1 moveInCargo chinook1; unit2 moveInCargo chinook2; unit3 moveInCargo chinook1<span id='postcolor'>

And so on.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit1 action ["EJECT",chinook1]; unit2 action ["EJECT",chinook1]; unit3 action ["EJECT",chinook1]<span id='postcolor'>

And so on.

Neo

Share this post


Link to post
Share on other sites

You also need to unassignvehicle unit1

otherwise the heli will land and pikc them all up again wich seems kinda pointless wink.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ July 14 2002,14:39)</td></tr><tr><td id="QUOTE">You also need to  unassignvehicle unit1

otherwise the heli will land and pikc them all up again wich seems kinda pointless  wink.gif<span id='postcolor'>

Only needed if the chinook belongs to the ejecting team. if you just moved them in, the chopper won't come after them when they eject.

Share this post


Link to post
Share on other sites

No joltan, you have to unassignvehicle even if it is not in your group.

RED

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×