jkhaaja 10 Posted March 10, 2013 Hey, I'm having trouble trying to move a soldier into the co-pilot seat on the AH-9 in the editor. What is the seat name/type? I have tried the following: this moveInCargo air1, this moveInGunner air1, this moveInCommander air1 .. None of them seem to work, neither does: this moveInCargo [air1,1] or [air1,0] Share this post Link to post Share on other sites
Waffle_SS 11 Posted March 10, 2013 Hey,I'm having trouble trying to move a soldier into the co-pilot seat on the AH-9 in the editor. What is the seat name/type? I have tried the following: this moveInCargo air1, this moveInGunner air1, this moveInCommander air1 .. None of them seem to work, neither does: this moveInCargo [air1,1] or [air1,0] I dont even think its possible at this point :L Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted March 11, 2013 It's a turret: _unit moveInTurret [_vehicle,[0]]; Share this post Link to post Share on other sites
jkhaaja 10 Posted March 12, 2013 (edited) Thx for the help! :) Nmv I think I know what the problem is :) Edited March 12, 2013 by jkhaaja Share this post Link to post Share on other sites
curtcooll 1 Posted March 12, 2013 i just done it mate to get driver in you gotta assignasdriver same for the copilot u gotta do this in int feild. jeraok moveInTurret [heli,[0]]; jork assignasturret heli; remember to give your unit a name, this has been tested and works for me. while im hear anyone know how to make it so when ai re spawns using script trigger reactivate's? Share this post Link to post Share on other sites