lordprimate 159 Posted March 9, 2013 I have been testing in A3A. not sure if it is working any one else try it out? the AI go prone more often and they already take cover better then the ai have in A2. However, I do think they could be supressed a bit better so I wanted to try it out.. Anyone else try it? results? Share this post Link to post Share on other sites
lordprimate 159 Posted March 9, 2013 I have to report that I really do think that it has an affect.. although you cannot see the debug markers the ai seem to be reacting to supressive fire much better Share this post Link to post Share on other sites
accapella 1 Posted March 9, 2013 Could be placebo, can anyone confirm with proof? Share this post Link to post Share on other sites
lordprimate 159 Posted March 9, 2013 Could be placebo, can anyone confirm with proof? Have you tested it?? Share this post Link to post Share on other sites
slendermang 2 Posted March 9, 2013 Confirmation bias bro Share this post Link to post Share on other sites
lordprimate 159 Posted March 9, 2013 (edited) Confirmation bias bro have you tested it?? Can any one else test it and post their results?? ok I made the perfect mission to test if it is being utalized or not. And it would seem not at all. I was stupid and using UPSMON in my initial testing. After removing UPSMON. and testing with this simple mission. I can plainly see that tpwcas is not working.. although the hints to show up and say it is enabled. it is obvious it is not. Something breaks along the way and its just a tease.. :( Edited March 9, 2013 by Lordprimate Share this post Link to post Share on other sites
skadog 0 Posted March 10, 2013 Couple questions since I didn't see it mentioned any where. So are you using CBA A3 with this or just older ver. of CBA, also are you using the debugging during your tests? Visual Debugging: Coloured debug balls can be enabled to assist to visualize TPWCAS suppression functionality: No ball - unsuppressed. Green ball - close friendly fire detected - going crouched Yellow ball - sporadic enemy fire detected - going crouched Red ball - threshold value of enemy fire detected - going prone Black ball - unit is fleeing (fleeing does not mean the unit is running away, but will not be able to be suppressed). * Purple ball - indicates LOS (Line Of sight) was triggered Share this post Link to post Share on other sites
lordprimate 159 Posted March 10, 2013 skadog: i had @CBA_A3 running when i did these tests.. I had enabled debug in the userconfig, and dropped the module in the editor. I had seen no debug effects.. in my testing with and with out the mod the ai reacted the exact same. Share this post Link to post Share on other sites