dpatt711 1 Posted March 9, 2013 (edited) _pos = position Center; _pX = _pos select 0; _pY = _pos Select 1; while {not (isNull Center)} do { for "_i" from 1 to 5 do { private ["_dX","_dY","_tX","_tY"]; _dX = (random 250) - (random 250); _dY = (random 250) - (random 250); _tX = _pX + _dX; _tY = _pY + _dY; _bum = "Sh_82mm_AMOS" createVehicle [_tX, _tY, 10]; sleep 1; }; sleep 1; }; I put that in arty.sqf and in init.sqf I put _arty = [] execVM "arty.sqf"; This worked in Arma 2 any one know how I can get it to work in Arma 3? Edited March 9, 2013 by dpatt711 Share this post Link to post Share on other sites
Kindling 1 Posted March 9, 2013 ARTY_Sh_81_HE is probably not in ARMA III? Share this post Link to post Share on other sites
dpatt711 1 Posted March 9, 2013 ARTY_Sh_81_HE is probably not in ARMA III? Edited, still does not work. Share this post Link to post Share on other sites
keefehb 0 Posted March 9, 2013 Try replacing ARTY_SH_81_HE with Sh_120_HE Share this post Link to post Share on other sites
Kindling 1 Posted March 9, 2013 Also, check the list of ARMA III's new scripting commands. You could probably use some artillery and commandArtilleryFire to similar effect. Share this post Link to post Share on other sites
Kommiekat 11 Posted May 3, 2013 _pos = position Center; _pX = _pos select 0; _pY = _pos Select 1; while {not (isNull Center)} do { for "_i" from 1 to 5 do { private ["_dX","_dY","_tX","_tY"]; _dX = (random 250) - (random 250); _dY = (random 250) - (random 250); _tX = _pX + _dX; _tY = _pY + _dY; _bum = "Sh_82mm_AMOS" createVehicle [_tX, _tY, 10]; sleep 1; }; sleep 1; }; I put that in arty.sqf and in init.sqf I put _arty = [] execVM "arty.sqf"; This worked in Arma 2 any one know how I can get it to work in Arma 3? Hi, I need this script for A2. Do you have a thread open in A2 about this script because I've got a question or two to ask and I don't want to derail your thread. Thx! Share this post Link to post Share on other sites
2nd ranger 282 Posted May 3, 2013 After a quick test it seems like only mortar rounds can be spawned, presumably since no artillery assets are available in the Alpha. Share this post Link to post Share on other sites
Sanguinius 1 Posted May 3, 2013 Still a very good feature if implemented. Share this post Link to post Share on other sites