DLM_Blaze 1 Posted March 8, 2013 Hello, and thank you for coming to read my post first off. I am relatively new to modding in ARMA 2, and modeling in general. I know the basics though. I have a high-poly model I'm trying to port into the game, and converting it into a .p3d for use in ARMA. However, when I try to view it in buldozer, I get the error that I have too many vertices. I've played around with it and eliminated most of the parts down to about 9500 'points', only then would it allow me to put it into the game successfully. So my question is, how do I get around this without eliminating the details of my model? Without eliminating any detail, the model has 25396 'points'. There is so much detail in this beautiful model, I really don't want to lose any of that. Can someone give me an alternative way to do this? I'm thinking splitting it into parts -- but I do not know how this can be done. Any input is appreciated, thank you. Share this post Link to post Share on other sites
saltatormortis 12 Posted March 8, 2013 searching so hard? even its only on the top 10 last posts on this section? http://forums.bistudio.com/showthread.php?146777-Size-limits Share this post Link to post Share on other sites
rstratton 0 Posted March 9, 2013 use proxies to get it all in Share this post Link to post Share on other sites
max power 21 Posted March 9, 2013 And be sure you have the permission of the author to alter his model or else there will be a lot of unpleasantness. Share this post Link to post Share on other sites