defk0n_NL 2 Posted March 8, 2013 (edited) I know i am not the only one struggling with aiming deadzone - even after 10 years since OFP they still didn't revert. Its time to fix it once and for all - I would love to hear your opinion on the matter. Aiming Deadzone in its current state is unusable. The mouse, negative accelerates way too much after touching the collision zone. In cases with default configs (Prerendered frames+Smoothing+low sensitivty) The mouse crawls to a stand still when trying to move it slowly. I think that besides fixing it. Aiming deadzone should be revamped partially. The extra pull necessary to move the deadzone is unrealistic. Right now your upper body moves independently from your head. Causing you to pull extra on the mouse to move your head into a diffrent direction. (I dont know if this feature was implemented with trackir users in mind and if they have the ability to move the deadzone while looking into a other direction) But technically its only physically possible with conscious effort (Try to pivot your upper body with a imaginary gun while holding your head still irl ). I think that the aiming deadzone should control your whole upperbody(+head) independently from your lower body allowing for more control + speed. (Operation flashpoint) Its exactly the same as normal aiming deadzone but now your head moves alongside your weapon. (like regular view) Possibly with a way to sync lowerbody animations with your upperbody so that on touching lowerbody collision(pivot stance limit) the animation updates and there is a continuous mouse speed overall. allowing for more control in both normal and trackir users. (trackir users should have less headmoving to do seeing your head already faces your weapon) Please support my feedback ticket! http://feedback.arma3.com/view.php?id=2294 Edited March 9, 2013 by defk0n_NL Share this post Link to post Share on other sites
tortuosit 486 Posted March 8, 2013 Aiming deadzone should be revamped partially. s/revamped partially/removed completely ;) I don't use it... Good luck anyway. Share this post Link to post Share on other sites
defk0n_NL 2 Posted March 8, 2013 s/revamped partially/removed completely;) I don't use it... Good luck anyway. Well with the improvements i proposed, Which are absolutely doable. You would use it... alot. Share this post Link to post Share on other sites
defk0n_NL 2 Posted March 9, 2013 Found old thread that possible explains it better then what i tried to do inside the feedback issue. http://forums.bistudio.com/showthread.php?72080-Next-generation-freeaim-or-floating-zone/ Please support!! This feature is essential. Share this post Link to post Share on other sites
defk0n 1 Posted March 9, 2013 I found a Proper FIX for aiming deadzone in ArmA 3. More info in my badly made video xD Share this post Link to post Share on other sites
andersson 285 Posted March 9, 2013 defk0n, thank you so much!!!!!!!! :D Now BIS has to fix the floating zone with trackIR and it's all good. Share this post Link to post Share on other sites