Desrat 0 Posted March 8, 2013 Started working on porting my FSM support system but can I hell get an AI chopper to land the damn thing. I previously used a waypoint with type "Load" but that doesn't work (at least it doesn't land anymore, it still classes the WP as completed), can anyone shed any light on this? Share this post Link to post Share on other sites
pedwards3x 1 Posted March 8, 2013 I can get an AI chopper to land but it only lands at pre-determined helipads. I cannot find a way to make my own... Share this post Link to post Share on other sites
simon1279 52 Posted March 8, 2013 you can also make a script onmapsingleclick, or whatever similar to spawn a littlebird and adding to it waypoint, on on map single click Share this post Link to post Share on other sites
concurssi 11 Posted March 8, 2013 I think you need to do some scripting magic, or wait until BIS adds helipads into the editor. e: nevermind, I just missed them Share this post Link to post Share on other sites
Zinal 11 Posted March 8, 2013 Helipads are already in the editor under Units -> Empty -> Objects (Signs) -> Helipad (invisible). Share this post Link to post Share on other sites
Tisor 17 Posted March 8, 2013 I have made them land with no problem 1 - Place a Helipad Invisible, as Zinal said. 2 - Put OVER the Helipad a LOAD waypoint. I remark: OVER. When done, you cannot move the waypoint. The Waypoint SHOULD BE ATTACHED to the helipad. 3 - In the Waypoint on Act type: MyHelicopter land "GET IN"; (This will make the helo land and still with the engine ON. Maybe you prefer set it to "LAND") I have make it work with 2 choppers at the same time... Shouldn't be that hard Share this post Link to post Share on other sites
Desrat 0 Posted March 8, 2013 yeah sorry I already fixed with the aforementioned "land" command, I was using it in A2 but neglected to add the line when converting to A3 MyHelicopter land "GET IN"; Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted March 8, 2013 Its no problem to get a helicopter to land. But they will not land if a enemy is close even with a helipad. Its a bug right now. Share this post Link to post Share on other sites
Funkosapien 1 Posted March 10, 2013 helipads are already in the editor under units -> empty -> objects (signs) -> helipad (invisible). I have made them land with no problem1 - Place a Helipad Invisible, as Zinal said. 2 - Put OVER the Helipad a LOAD waypoint. I remark: OVER. When done, you cannot move the waypoint. The Waypoint SHOULD BE ATTACHED to the helipad. 3 - In the Waypoint on Act type: MyHelicopter land "GET IN"; (This will make the helo land and still with the engine ON. Maybe you prefer set it to "LAND") I have make it work with 2 choppers at the same time... Shouldn't be that hard Thanks Lads! Share this post Link to post Share on other sites