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Desrat

transport chopper

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Started working on porting my FSM support system but can I hell get an AI chopper to land the damn thing.

I previously used a waypoint with type "Load" but that doesn't work (at least it doesn't land anymore, it still classes the WP as completed), can anyone shed any light on this?

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I can get an AI chopper to land but it only lands at pre-determined helipads. I cannot find a way to make my own...

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you can also make a script onmapsingleclick, or whatever similar to spawn a littlebird and adding to it waypoint, on on map single click

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I think you need to do some scripting magic, or wait until BIS adds helipads into the editor.

e: nevermind, I just missed them

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Helipads are already in the editor under Units -> Empty -> Objects (Signs) -> Helipad (invisible).

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I have made them land with no problem

1 - Place a Helipad Invisible, as Zinal said.

2 - Put OVER the Helipad a LOAD waypoint. I remark: OVER. When done, you cannot move the waypoint. The Waypoint SHOULD BE ATTACHED to the helipad.

3 - In the Waypoint on Act type: MyHelicopter land "GET IN"; (This will make the helo land and still with the engine ON. Maybe you prefer set it to "LAND")

I have make it work with 2 choppers at the same time... Shouldn't be that hard

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yeah sorry I already fixed with the aforementioned "land" command, I was using it in A2 but neglected to add the line when converting to A3

MyHelicopter land "GET IN";

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helipads are already in the editor under units -> empty -> objects (signs) -> helipad (invisible).
I have made them land with no problem

1 - Place a Helipad Invisible, as Zinal said.

2 - Put OVER the Helipad a LOAD waypoint. I remark: OVER. When done, you cannot move the waypoint. The Waypoint SHOULD BE ATTACHED to the helipad.

3 - In the Waypoint on Act type: MyHelicopter land "GET IN"; (This will make the helo land and still with the engine ON. Maybe you prefer set it to "LAND")

I have make it work with 2 choppers at the same time... Shouldn't be that hard

Thanks Lads!

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