WareWolf 0 Posted July 10, 2002 It seems that all other objects on the map, even the hangars right next to the factory, report back correct values for getDammage.... but the one object that I want to getDammage on (the factory building in CD52, ?'object 149'?) reports zero at all times, even when totally wrecked. I assume here that the displayed ID number is wrong, so please does anyone know what is the correct ID number to test for damage to that building? Share this post Link to post Share on other sites
KTottE 0 Posted July 10, 2002 Well, I'm assuming that you are using "Show ID" in the editor. And if that's the ID that shows up, it's the correct one. Share this post Link to post Share on other sites
Chris Death 0 Posted July 10, 2002 Maybe you could need link below aswell, to sort your problem by using another way. http://www.flashpoint1985.com/cgi-bin....t=14803 watch out for my reply there ~S~ CD Share this post Link to post Share on other sites
WareWolf 0 Posted July 10, 2002 thx for replies guys, but no neither have solved the problem - the grouped-trigger method also works fine on the hangars, and any other building that I have tried so far - BUT NOT on the stooopid factory object in between the hangars (object 149) at map ref CD52.. strange one this - I still reckon it might be that the editor isnt displaying the full number? or could it be a composite object that is in reality made of several components like the old office+hangars are? if so is there a way of destruct-testing those composites? Share this post Link to post Share on other sites
kegetys 2 Posted July 10, 2002 It appears there is something wrong in the object ids, a forest object at map grid Fg56/Ff56 also has objectid 149 Share this post Link to post Share on other sites
Chris Death 0 Posted July 11, 2002 Yep i agree, Just been testing to group a trigger with the factory (that still worked); used it as: not present with a titletext message, and the message appeared, once i started the mission. So for some reason, the factory is not present as a static Object. Same happened by the way with a house in Vidlakov (the town with the nice docks). There's a house where you can walk onto a kind of platform beside. This house also activated the trigger, once the mission started. ~S~ CD Share this post Link to post Share on other sites