bohemi 10 Posted February 25, 2013 (edited) A brand new single mission for ARMA 2 CO 1.62. ---------------------------------------------- Version History: 1.0 First Release 1.1 Added Savegame at camp B and Check Point 1.2 Savegame anytime by radio call & Weapons selection in the briefing screen ---------------------------------------------- Overview: Early this morning enemy forces attacked the island of Utes, taking control of the airport, its north and south entrances and the main road that connects with the camps, almost to the north shore of the island. It means the lose of about 90% of the ground, except for the town of Kamenyy where a group of NAPA guerillas are still holding that position... but without the possibility of receiving heavy supplies. The attack was made using light motorised infantry, supported by few armoured units, the most of which have already been destroyed. For that, only medium resistance (with individual weaponry and maybe any armoured wheeled vehicle left) is expected. It is imperative to retake control of the airport and the control tower to receive heavy allied airborne support. Clear the camps, ensure the road to the airport and retake the control tower in UTES. ----------------------------------------------- REQUIRED ADDONS : N O N E ----------------------------------------------- Features: Intro & outro (simple ones, I'm not a cinema director) Weapons selection in the briefing screen. Full voice acting. Not so easy as it's sounds... you might expect some surprises. ------------------------------------------------ Mirror #1: http://depositfiles.com/files/0fcpm7zcw ------------------------------------------------ All feedbacks are wellcome, hope you enjoy. ------------------------------------------------ Created by CrisBal e-mail: crisbal_tenerife@hotmail.com Edited March 1, 2013 by bohemi Updated Share this post Link to post Share on other sites
djol 10 Posted February 25, 2013 Impossible to download from Armaholic page. Share this post Link to post Share on other sites
Kommiekat 11 Posted February 26, 2013 Playing the mission now. Been a long time since I've been on Utes. Nice to be back. I would suggest putting SAVEGAME in the triggers, so after clearing Camp A and Camp B, I don't have to go back and do them again, if I get killed, which I do and did..........having fun so far. Thanks! Share this post Link to post Share on other sites
bohemi 10 Posted February 27, 2013 Mission updated with SAVEGAME at camp B and Check Point Share this post Link to post Share on other sites
Brainbug 10 Posted February 27, 2013 It would be nice to have a choice of weapons/loadout in the briefing screen. Share this post Link to post Share on other sites
megusta90 10 Posted March 3, 2013 (edited) Currently downloading to check this out. Will edit post with feedback after I play it:cheers: It was great, but after clearing the ATC tower I didn't know I had to defend the Operator. Also the operator ran out right in front of a BMP and died. I suggest adding a new objective after securing the tower, something like "Defend operator";) Edited March 4, 2013 by MeGusta90 Share this post Link to post Share on other sites
bohemi 10 Posted March 5, 2013 Indeed, once you've taken the tower, you should hold the position until the air traffic controllers come in and make the connection. And the mission will be accomplished successfully. As you can see: task5 = player createsimpletask ["Hold the control tower"]; task5 setsimpletaskdescription ["Prevent enemy units to retake your positions at all costs", "Hold the control tower", "Hold the control tower"]; task5 settaskstate "created"; nul = [objnull, objnull, task5, "created"] execvm "ca\modules\mp\data\scriptcommands\taskhint.sqf"; I really don't know why it does not work with you. I also recommend you to watch out to the instructions from "crossroad"-JSOTC Share this post Link to post Share on other sites
Kommiekat 11 Posted March 5, 2013 Hi bohemi, Ck your code here in red: nul = [objnull, objnull, task5, "created"] execvm "ca\modules\mp\data\scriptcommands\taskhint[color="#FF0000"].sq f"[/color]; Don't know if that could cause a problem or not. May want to ck that. Share this post Link to post Share on other sites
bohemi 10 Posted March 7, 2013 Smart observation, checked out and the problem it's only here in the post, not in the original script line. Thanks Share this post Link to post Share on other sites