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MrSanchez

Headless Client?

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Hello,

I've heard about it and now I yet again saw it in the changelog of the beta patches,

can someone explain, in simplified English what the headless client does and what the benefits of using it are?

If I posted in the wrong section, then I'm sorry.

Best regards, Martin.

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HC is a feature which basically allows for the AI on a server to be handled by other instance, and not the main game server which is already loaded down with network traffic, etc.

I'd say the main disadvantage of using it is it's a very new feature. I've heard ramblings of people being able to kick the headless client from games as such and other bugs that may hinder it's usefulness.

Some of the main advantages are that the AI are being solely handled on another instance, therefore the simulation of the AI is much quicker than it would be on a normal A2 server, and the performance load it takes off the main game server.

Keep in mind, most of this is hearsay, because I've never actually tried the HC feature myself.

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i'll start by saying that i could be wrong on this but, it looks to me like the headless client is a crutch for an old dual core only server config... the BIGGEST issue with HC at the moment is object placement. for instance, the next time you and a few friends play, pick an object in the map and have a friend stant ontop or right next to it and on your screen he'll be a good 3-4 foot away from it...now, that makes it pretty hard to kill enemy when you emptyed 4 clips into him on your screen but he's really 3 ft to the right so the hits dont register. and again, i could be wrong, i know this was an issue and am pretty sure it still is but if its been addressed pay no mind to what i just said.. ;)

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This issue was fixed quite some time ago already. There is no issue with HC exept from the fact that is needs quite a bit of work to adapt existing missions to it.

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