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UltimateBawb

3D Editor -> 2D Editor -> Multiplayer Missions Issue

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I created a base template in the 3D editor, and made an SP mission load the template as a script successfully. The problem is that when I try tho export the working SP mission to an MP mission, the MP mission loads with no slots available.

Is there something I'm not getting?

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Yes, and that's why I'm confused. I've also moved the mission folder manually from the SP mission folder to the MP mission folder to edit. Even when I edit that and place playable units, they don't show. :/

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So you create a template in 3d editor, and then open it up in the 2d editor, and then try to export it to MP missions?

Did you save it as a user mission before attempting to export to MP missions? This can sometimes have an effect on the mission.

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You should try the same thing in just the 2d Sp editor, to make sure its not a difference in editors, as the 3d editor isn't complete, optimized if you will.

You can make all your edits in the sp editor just export the mission to mp when your done, both editors sp and mp are the same.

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The mission works completely fine in the 3D and 2D editor; I copied the mission.sqf and ran it as a script in 2D. that works ok.

After some troubleshooting, it turns out that loading the mission.sqf as a script in MULTIPLAYER is an issue, for when I remove the mission.sqf the units appear and the mission runs properly. Only problem is, this removes the 3D edited objects...

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notice that in 3d editor you can add objects only...... not units. you must convert the 3d editor mission for 2d edit and then open it in 2d editor to put your units etc......

look here how can do....

this way works fine .

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i had this issue several times in the past. my rpt file always showed errors with eu map object "something" not found. but, if u use the 3d to 2d converter http://www.armaholic.com/page.php?id=10204&highlight=3D%2BTO%2B2D, i have yet to have an error like that sence.
I did that recently for a quick-fix, but all Z values are lost, which is one of the main reasons I've used the 3D editor.
notice that in 3d editor you can add objects only...... not units. you must convert the 3d editor mission for 2d edit and then open it in 2d editor to put your units etc......

look here how can do....

this way works fine .

Have you been reading what I've said? It works FINE in the 2D editor. MULTIPLAYER is the issue.

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I am able to add units in the 3D editor and preview them without problems. The method for adding them is not the same as the 2D editor. There are tutorials out there that explain how to do this. And you should use the 3D to 2D converter as Nimrod_Z mentioned. Then you can convert your 3D creations so they can then be seen and manipulated further in the 2D editor.

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