defrager 1 Posted January 16, 2013 Hi Guys, I have quick questions that I would love some help with. Firstly, flattening ground. I would like to make a compound have flat ground: http://i.minus.com/jbmNiVzVWegKaW.bmp, kind of how I have outlined in this photo. What is the quickest and best way to do this? Secondly I have been using Homer Johnston's wonderful road painter 2 add-on, but I have got lots of ~2 metre gaps in my roads, as well as hairline ones. How can I fix this issue? Also what is the best way to make road intersections? Thanks for your help guys, it is hard starting off! Share this post Link to post Share on other sites
m1lkm8n 410 Posted January 16, 2013 Well I'm sorta new to this as well but for flattening terrain I use l3dt. Since my terrain started off in there I just make adjustments export it via an xyz file then import that file into my already open visitor3 project and the adjustments I make will be altered. Editing large chunks of terrain just in visitor itself is nearly impossible lol. I can't speak for homers road tool because I didn't use it. I placed all my roads by hand. Share this post Link to post Share on other sites
smokedog3para 365 Posted January 17, 2013 If it is just 1 compound use visitor tools wont take you long saves messin with l3dt i done all height adjustment in visitor for sangin can be time consuming and soul destroying this way. Share this post Link to post Share on other sites
m1lkm8n 410 Posted January 17, 2013 If it is just 1 compound use visitor tools wont take you long saves messin with l3dt i done all height adjustment in visitor for sangin can be time consuming and soul destroying this way. Lol that's insane. How long did that take you? Share this post Link to post Share on other sites
smokedog3para 365 Posted January 18, 2013 still working on it lol Share this post Link to post Share on other sites