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defrager

Flattening Ground, T-intersections, and gaps in roads.

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Hi Guys,

I have quick questions that I would love some help with.

Firstly, flattening ground. I would like to make a compound have flat ground: http://i.minus.com/jbmNiVzVWegKaW.bmp, kind of how I have outlined in this photo. What is the quickest and best way to do this?

Secondly I have been using Homer Johnston's wonderful road painter 2 add-on, but I have got lots of ~2 metre gaps in my roads, as well as hairline ones. How can I fix this issue? Also what is the best way to make road intersections?

Thanks for your help guys, it is hard starting off!

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Well I'm sorta new to this as well but for flattening terrain I use l3dt. Since my terrain started off in there I just make adjustments export it via an xyz file then import that file into my already open visitor3 project and the adjustments I make will be altered.

Editing large chunks of terrain just in visitor itself is nearly impossible lol.

I can't speak for homers road tool because I didn't use it. I placed all my roads by hand.

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If it is just 1 compound use visitor tools wont take you long saves messin with l3dt i done all height adjustment in visitor for sangin can be time consuming and soul destroying this way.

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If it is just 1 compound use visitor tools wont take you long saves messin with l3dt i done all height adjustment in visitor for sangin can be time consuming and soul destroying this way.

Lol that's insane. How long did that take you?

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