ramirez 10 Posted January 13, 2013 Hey Guys, Well i'm back again. I'm having a bit of a problem with doors on a building. I have been working at trying to solve this problem for about 3 days now but I decided to just come here. So basically there are a few doors on my building that are there physically in oxygen, but not appearing in buldozer. I am not using hidden selections for anything so I don't know what is causing this. I have tried renaming the "Houdini" door's animations in the model.cfg to different selections and classnames with no luck. I had slight luck one time when I took the door out of its selection (which doesn't help because it has to have a selection to animate). Other than that that I have not found any solution. Here is my config.cpp, model.cfg, and a list of the doors (selections) that aren't functioning. Let me know if you need any more info beyond this Selections (Doors) that are not appearing: door2, door7, door10, door16, door31 Config.cpp Model.cfg Picture of Houdini just because. Share this post Link to post Share on other sites
slatts 1978 Posted January 13, 2013 Select all, press W, see what happens Share this post Link to post Share on other sites
max power 21 Posted January 13, 2013 It seems like sometimes buldozer decides not to show parts of a model sometimes. We have one such model in our project. Sometimes bits of it decide not to show up. It doesn't happen 100% of the time, tho. Share this post Link to post Share on other sites
ramirez 10 Posted January 13, 2013 Select all, press W, see what happens The faces are facing the right direction, no need. And Max, I will try loading ingame to see if maybe they appear. Its doing the same thing for me, sometimes some parts show, sometimes some parts do not. I will reply in about 10 minutes to say if they are there ingame or if they aren't. Share this post Link to post Share on other sites
max power 21 Posted January 13, 2013 If it's the same problem they should be in game 100% of the time. Share this post Link to post Share on other sites
ramirez 10 Posted January 14, 2013 They do show ingame, thanks. I wonder why that happens? It didn't seem to happen to me with bi tools 2.5. Share this post Link to post Share on other sites
max power 21 Posted January 14, 2013 They do show ingame, thanks. I wonder why that happens? It didn't seem to happen to me with bi tools 2.5. AFAIK no one knows why it happens with some models, it just does. It seems not to happen if you tick 'disable model config' in the buldozer menu. Share this post Link to post Share on other sites
Sealife 22 Posted January 14, 2013 There is a limit to the number of bones allowed in a single model Bulldozer is less than game by a couple , also Isdiscrete 0 or 1 is important Comment out a few bones and see if the remaining show Also if you define a bone twice on the hierarchy and it's not ordered correct it will not show Hope that helps Share this post Link to post Share on other sites