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ramirez

Houdini Doors

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Hey Guys,

Well i'm back again. I'm having a bit of a problem with doors on a building. I have been working at trying to solve this problem for about 3 days now but I decided to just come here. So basically there are a few doors on my building that are there physically in oxygen, but not appearing in buldozer. I am not using hidden selections for anything so I don't know what is causing this. I have tried renaming the "Houdini" door's animations in the model.cfg to different selections and classnames with no luck. I had slight luck one time when I took the door out of its selection (which doesn't help because it has to have a selection to animate). Other than that that I have not found any solution. Here is my config.cpp, model.cfg, and a list of the doors (selections) that aren't functioning. Let me know if you need any more info beyond this

Selections (Doors) that are not appearing: door2, door7, door10, door16, door31

Config.cpp

Model.cfg

images?q=tbn:ANd9GcR7v8E2sgUmIrPorqhEcV-jlT9rZuB5TdrRcZsr5LO_xhKpbIATNGJRw_VS8Q

Picture of Houdini just because.

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It seems like sometimes buldozer decides not to show parts of a model sometimes. We have one such model in our project. Sometimes bits of it decide not to show up. It doesn't happen 100% of the time, tho.

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Select all, press W, see what happens

The faces are facing the right direction, no need.

And Max, I will try loading ingame to see if maybe they appear. Its doing the same thing for me, sometimes some parts show, sometimes some parts do not. I will reply in about 10 minutes to say if they are there ingame or if they aren't.

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They do show ingame, thanks. I wonder why that happens? It didn't seem to happen to me with bi tools 2.5.

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They do show ingame, thanks. I wonder why that happens? It didn't seem to happen to me with bi tools 2.5.

AFAIK no one knows why it happens with some models, it just does. It seems not to happen if you tick 'disable model config' in the buldozer menu.

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There is a limit to the number of bones allowed in a single model

Bulldozer is less than game by a couple , also Isdiscrete 0 or 1 is important

Comment out a few bones and see if the remaining show

Also if you define a bone twice on the hierarchy and it's not ordered correct it will not show

Hope that helps

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