akiman94 10 Posted January 7, 2013 I used one of the BI sample soldiers (MLOD) to create my own addon. I open it with Oxygen 2 (latest), change paths of my textures (model is same), and when I finish it, open with buldozer, I see that it's working. Now the problem is when I try to pack that folder into .pbo and put in addons, my soldier appears in game without animations - half in the grould with raised hands, on one side is m4a1, on others is AT4 launcher. Also, model is transparent. :butbut: When I try to binarize my model with binPBO, I get my .pbo and when I put binarized .pbo into addons, my addon crashes on startup with some error in .p3d model (some error 50, I don't remember). What do I need to do to? I would really like to finish my addon, I made really good skin for it. Share this post Link to post Share on other sites
max power 21 Posted January 8, 2013 You are trying this in ArmA or ArmA 2? Share this post Link to post Share on other sites
ramirez 10 Posted January 25, 2013 Did you change the path to the model in the config.cpp? Share this post Link to post Share on other sites