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majorexperimental

How to get more ammo for Stingers, RPG's and Javelins?

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I'm new to Arma and have been testing Arma2Free for some time now and have been focusing on creating missions in the editor; testing commander stuff, setting up artillery, UAV's etc. The troubles I have found so far I have solved but the basic thing how to get more ammo for things as Stingers, RPG's and Javelins I can't figure out how to do that. When trying to rearm at trucks and similar I can refill the normal weapons ammo but those I ask here. So.... How?

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Hi and welcome to the forum,

You need to place ammobox with the correct ammo, so you need to place a unit in editor,choose side -Empty- and look for ammo, you will find all you need and more.

The editor is always a good place to start out when your new to Arma2 or OA because its not easy to survive a gunfight without some decent training, hope you get the hang off it and will enjoy it like the rest off us do :D.

keep asking if you need more help and have fun.

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I'm new to Arma and have been testing Arma2Free for some time now and have been focusing on creating missions in the editor; testing commander stuff, setting up artillery, UAV's etc. The troubles I have found so far I have solved but the basic thing how to get more ammo for things as Stingers, RPG's and Javelins I can't figure out how to do that. When trying to rearm at trucks and similar I can refill the normal weapons ammo but those I ask here. So.... How?

your placing emty vehicles in the editor right? If so are you using the this addWeaponCargo or addmagazineCargo command?

example in the vehicles init do this:

this addWeaponCargo ["weaponclassnamehere", 20];

this addMagazineCargo ["magazineclassnamehere", 20];

you can also use this method on ammo crates aswell.

note that 20 is the ammount of weapons or magazines you want to load into vehicle.

Here is an excellent link that will give you all the classnames you need: http://browser.six-projects.net/

hope this helps.

Edited by ringoray

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your placing emty vehicles in the editor right? If so are you using the this addWeaponCargo or addmagazineCargo command?

example in the vehicles init do this:

this addWeaponCargo ["weaponclassnamehere", 20];

this addMagazineCargo ["magazineclassnamehere", 20];

you can also use this method on ammo crates aswell.

note that 20 is the ammount of weapons or magazines you want to load into vehicle.

Here is an excellent link that will give you all the classnames you need: http://browser.six-projects.net/

hope this helps.

Yes I wish to place this ammo in vehicles. I tested "this addWeaponCargo ["weaponclassnamehere", 20];

this addMagazineCargo ["magazineclassnamehere", 20];" but got confused by all classnames at http://browser.six-projects.net/cfg_ammo

If i just want to start with Stinger, Javelin, SMAW; how exactly initializing text look like?

---------- Post added at 16:36 ---------- Previous post was at 16:28 ----------

Hi and welcome to the forum,

You need to place ammobox with the correct ammo, so you need to place a unit in editor,choose side -Empty- and look for ammo, you will find all you need and more.

The editor is always a good place to start out when your new to Arma2 or OA because its not easy to survive a gunfight without some decent training, hope you get the hang off it and will enjoy it like the rest off us do :D.

keep asking if you need more help and have fun.

"hope you get the hang off it and will enjoy it like the rest off us do :D."

I'm afraid I'm already an Armaholic! ;-)

Here are links to some clips on my Arma-tests I've uploaded to Youtube:

The Liberation Of Chernogorsk (an Arma2Free gameplay movie)

Search and destroy : Vehicle depot attack (an Arma2Free gameplay movie)

By the way; is there a section here at the forum where those kind of filmclips can be shown and discussed?

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your using arma2free, so i dont think your using any mods right?

here is the class names your need:

weapons:

Javelin

Stinger

SMAW

magazines:

M_Javelin_AT

M_Stinger_AA

R_SMAW_HEAA

R_SMAW_HEDP

Note there are 2 different SMAW rounds, take your pick.

Just follow the method: this addWeaponCargo ["weaponclassnamehere", 20];

this addMagazineCargo ["magazineclassnamehere", 20];

and youll be good, and dont be afraid too ask if u need anything else, ill try my best to help

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Aha. Thanks. No mods.

Before I saw your post I tested out that this below worked out:

this addWeaponCargo ["SMAW", 20]; this addMagazineCargo ["SMAW_HEAA", 20]; this addWeaponCargo ["Stinger", 20]; this addMagazineCargo ["Stinger", 20];

...but it seems only to work on ammunition trucks/crates etc; not on any truck. Is that correct?

Is there a more compact way of writing the code than I did above?

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you can do it via an SQF file using this code below:

_crate = _this select 0

// Add the weapons to the crate

_crate addWeaponCargo ["", 10]

_crate addWeaponCargo ["", 10]

_crate addWeaponCargo ["", 10]

// Add the Magazines to the crate

_addMagazineCargo ["", 10]

_addMagazineCargo ["", 10]

_addMagazineCargo ["", 10]

Exit

you save it as crate.sqf then save it to the mission youre creating. To make it into crate.sqf you copy that code i gave you onto notepad and save as ALL FILES, this will make it into an sqf file. make sure crate.sqf is in your mission folder or it wont work.

to call the sqf in the game simply put this code into the init of the truck or crate you wish the load out to go into. Dont forget to name it crate.sqf when saving it.

[this] exec "crate.sqf";

obviously in the code you just fill in the blanks with what weapons and magazines you want. NOTE you can add alot more weapons and magazines to the file if you wish. GOOD LUCK.

---------- Post added at 22:00 ---------- Previous post was at 21:21 ----------

Yes I wish to place this ammo in vehicles. I tested "this addWeaponCargo ["weaponclassnamehere", 20];

this addMagazineCargo ["magazineclassnamehere", 20];" but got confused by all classnames at http://browser.six-projects.net/cfg_ammo

If i just want to start with Stinger, Javelin, SMAW; how exactly initializing text look like?

---------- Post added at 16:36 ---------- Previous post was at 16:28 ----------

"hope you get the hang off it and will enjoy it like the rest off us do :D."

I'm afraid I'm already an Armaholic! ;-)

Here are links to some clips on my Arma-tests I've uploaded to Youtube:

The Liberation Of Chernogorsk (an Arma2Free gameplay movie)

Search and destroy : Vehicle depot attack (an Arma2Free gameplay movie)

By the way; is there a section here at the forum where those kind of filmclips can be shown and discussed?

Good work with the videos buddy! If you find you get hooked on the ArmA experience like most do when they try it, I recommend you purchase the full game. The full game opens up a lot more possiblities becuase it is modable. Some of the mods out there make this already great game an even better game. keep up the good work on your missions!

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you can do it via an SQF file using this code below:

_crate = _this select 0

// Add the weapons to the crate

_crate addWeaponCargo ["", 10]

_crate addWeaponCargo ["", 10]

_crate addWeaponCargo ["", 10]

// Add the Magazines to the crate

_addMagazineCargo ["", 10]

_addMagazineCargo ["", 10]

_addMagazineCargo ["", 10]

Exit

you save it as crate.sqf then save it to the mission youre creating. To make it into crate.sqf you copy that code i gave you onto notepad and save as ALL FILES, this will make it into an sqf file. make sure crate.sqf is in your mission folder or it wont work.

to call the sqf in the game simply put this code into the init of the truck or crate you wish the load out to go into. Dont forget to name it crate.sqf when saving it.

[this] exec "crate.sqf";

obviously in the code you just fill in the blanks with what weapons and magazines you want. NOTE you can add alot more weapons and magazines to the file if you wish. GOOD LUCK.

---------- Post added at 22:00 ---------- Previous post was at 21:21 ----------

Good work with the videos buddy! If you find you get hooked on the ArmA experience like most do when they try it, I recommend you purchase the full game. The full game opens up a lot more possiblities becuase it is modable. Some of the mods out there make this already great game an even better game. keep up the good work on your missions!

About buying Arma: I'm already hooked; this game is what I have been looking for since the developers of BF3 now seems to have the goal to conquer the CallOfDuty-audience and completely have forgot what made BF great in the earlier versions. Arma has some things that aren't perfect; animations are sometimes not that beautiful, the weapons not always feel that distinctive, but the big picture is far more rewarding than any other military game. In this game you got that feeling of adventure and a sense of "being there" for example. I would have bought it immediately if not version 3 was on the way; I hope those things that aren't that good now are better and that destruction has modernized; hopefully similar to BF3's.... On the other hand version 2 has lots of mods... What its your thoughts about this dilemma?

About that SQF file. You say "save it to the mission youre creating"... I don't know how things work yet; please give a hint. So far I only have used my editor missions as "preview" inside the editor. The next goal is to make them playable for others so if you have any hint here too it would be great!

---------- Post added at 09:48 ---------- Previous post was at 09:29 ----------

And thanks for the video feedback! I make those mostly to convince my gamer friends what a awesome game this is but it would also be interesting to perhaps see what can be done cinematic in this game. I will explore the forum; but if you could fast tell me where in the forum things about this are discussed please tell. For example I wonder if there is possible to us "free standing cameras", or perhaps record the whole battle as "3D-scenario" as in BF2 which was a fantastic feature in that game.

---------- Post added at 09:50 ---------- Previous post was at 09:48 ----------

I also have "in game questions".... Where do I ask on such things? I wonder for example if I as commander dies; if the commander-role can be automatically moved other player? At least in the editor it seems as that role then totally just disappear...

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Go and buy Combined Operations, the mods alone are worth it.

+No one knows when Arma 3 will be released.

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For all the things you need to know about the game, you will fund on the front page of the forums, Its just a matter of searching through the posts and threads. What i suggest you do is, if you have a headset and mic, come on teamspeak and i can talk you through all the things you need to know. Its a much better way to explain things. If you have teamspeak let me know, if you dont, download it, you'll find it on google, just filter teamspeak 3 and away you go, its also free. Get back to me soon as possible, I'm only to glad to help. As for the cinematic aspect , of course it can be done, with a little work involved, just check out youtube and there are lots of tutorials on how that works, I'm not very good at that stuff to be honest.

---------- Post added at 14:15 ---------- Previous post was at 14:13 ----------

Agree with tonci87, combined ops is what you want. ArmA3 i fear could be on the back burner for some time, but theres more that enough with combined ops to keep you occupied believe me.

Edited by ringoray

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I discovered now that the price for Arma 2 Combined Operations are really good so I will order it soon. I thought it should be much more expensive than it actually is; in level as other shooters released just recently as BF3 (I thought I've seen such high price but I must have seen wrong) but this love price give me no excesses for not buying it even if version 3 is on it's way.

Edited by Moonbus

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usually tree ways most popular:

1. get rid of small arms ammo. and get a 2x more big guns ammo. didn't drop AR/SR cause handgun animation/speed kinda ...weird.

2. use backpack add-ons. allow carry truckload of ammo ;-) not works on MP, usually[struct contect verification become usual, say "tnx" to cheaters).

3. use ammo truck ;) or use repair truck and build ammo crates in cover ;-)

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