mmavipc 1 Posted December 15, 2012 (edited) I made an sqm to biedi converter. The code is available here: https://github.com/mmavipc/SQM2BIEdi If someone would like to, it could easily be ported to an operating system different from windows, because it uses nothing windows specific(except for the #pragma once header guards, I was lazy). Pre-built binary: https://mega.co.nz/#!mMUlEDbZ!XGOa8gZF1GQ5C4AMhHCRWQoytq0JK4G5EGs9KOZ90AQ Virus scan of binary: https://www.virustotal.com/file/27aa6879c739ba584ab67c3a8c6c087bfa55a3e499727c479ebd182df68bd2e1/analysis/1355596836/ How to use: Put SQM2BIEdi.exe and your mission.sqf in the same directiory Run SQM2BIEdi.exe A mission.biedi has been generated Put it in Documents/Arma 2 Profiles/profilename/missions/mission_name.world_name Load it up in the 3D editor There are still some things that it is missing, the ones I know of are listed here: https://github.com/mmavipc/SQM2BIEdi/issues?state=open If you find something that isn't listed there, make a new issue if you already have a GitHub account, or post in this thread if you don't. Edited July 10, 2013 by mmavipc Share this post Link to post Share on other sites
captainbinary 1 Posted April 5, 2013 Hello this will be a very useful tool for converting your previously built 2d editor mission into the 3d editor. I have a problem with the download link i get Reported Attack Page!This web page at hostedyou.com has been reported as an attack page and has been blocked based on your security preferences. Attack pages try to install programs that steal private information, use your computer to attack others, or damage your system.Some attack pages intentionally distribute harmful software, but many are compromised without the knowledge or permission of their owners. Could you possibly use another download location such as mediafire or dropbox? Share this post Link to post Share on other sites
mmavipc 1 Posted July 10, 2013 Download link updated. Share this post Link to post Share on other sites
Instinct 10 Posted March 28, 2014 How can i convert it back to sqm? Share this post Link to post Share on other sites
Harzach 2516 Posted March 28, 2014 (edited) How can i convert it back to sqm? *redacted* - see Mirek's post below. Thanks for the info, Mirek! Edited March 28, 2014 by Harzach Share this post Link to post Share on other sites
Mirek 166 Posted March 28, 2014 (edited) http://forums.bistudio.com/showthread.php?97971-3D-to-2D-editor-converter Do not use that, it screws the z axis (height). Instead save the Mission SQM in your saved mission made in 3D editor as something.sqf (forexample fortress.sqf) Then open it in Notepad ++ or similar, delete everithing on the top, until the placed objects (objects code is starting with _vehicle_number= objNull; or _unit_number=objNull;). Replace the deleted part with if (isServer) then and also delete the last 3 lines of the code and replace with }; Then make a mission in norma arma 2D editor, save it, make init.sqf in the folder of that mission, and it the init.sqf type []execVM "something.sqf"; Run the mission and enjoy.Note: in some tutorials they suggest deleting alos all playable units from your something.sqf, but i often forget to do it, and it still works ok so it probably isnt that important, but just to be sure do it! There is a youtube tutorial for it somewhere, but iam at work, and we have blocked all sites as youtube facebook twitter and things like that here so i kant give you the link right now. Oh and if you allready have init.sqf and some code in it, put the []execVM thing to the bottom. Edited March 28, 2014 by Mirek Share this post Link to post Share on other sites