Yeti1 1 Posted December 14, 2012 Hi all, I am trying to find a way to make the A2OA editor let me place all the objects such as civilian houses and stuff, I tried a mod from armaholic but it is outdated? Note: I like to use the 3d editor. Share this post Link to post Share on other sites
jw custom 56 Posted December 14, 2012 Dunno what you used but try these: OA buildings http://www.armaholic.com/page.php?id=11668 ArmA 2 buildings http://www.armaholic.com/page.php?id=5932 I use the first one which works. Share this post Link to post Share on other sites
Yeti1 1 Posted December 14, 2012 Dunno what you used but try these:OA buildings http://www.armaholic.com/page.php?id=11668 ArmA 2 buildings http://www.armaholic.com/page.php?id=5932 I use the first one which works. I tried them both using the mod folder method but when I run the game the 'Utes' and 'Chernarus' maps are missing ? Share this post Link to post Share on other sites
jw custom 56 Posted December 14, 2012 Just tried both of them and they work just fine. How are you loading the mods, are you putting them into the ...\Bohemia Interactive\ArmA 2\AddOns folder? If so then put the mods into it's own folder like ...\Bohemia Interactive\ArmA 2\@EditorStuff\AddOns\ and load it with "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@EditorStuff If it still doesn't work then try without any other mods loaded. Share this post Link to post Share on other sites
Yeti1 1 Posted December 14, 2012 (edited) I run OA through Steam so I was putting them into the main OA steam folder, I have Arma2 installed but not on steam. Do they both go in the Arma2OA main folder, because that's where I put them? As far as I can see both mods are working (They both load up fine and show on the game's main screen), they just don't let me use the Arma2 maps for editing, I only get the OA assortment. Hmmmm, I am going to have to try a few things, I'll see if steam will let me load Arma2 through it although I have no idea if it's possible, if you have any ideas please post, thanks. Edited December 14, 2012 by Yeti1 Share this post Link to post Share on other sites
jw custom 56 Posted December 14, 2012 Got no idea how it works with steam, i simply refuse to use steam :) Btw did you install ArmA2 / OA into same folder? Share this post Link to post Share on other sites
Yeti1 1 Posted December 14, 2012 Got no idea how it works with steam, i simply refuse to use steam :)Btw did you install ArmA2 / OA into same folder? No, OA is installed in the Steam directory and A2 is in C:\Program Files\Bohemia one. I have found a way to edit Utes and Chernarus by using the Arma2 mod and loading up Arma2. Are the editors from A2 and OA2 Combined Operations compatible ? Share this post Link to post Share on other sites
jw custom 56 Posted December 14, 2012 The first mod is for OA and the other for ArmA II. If you have OA installed as a standalone then thats why you can't see Chernarus/Utes. Share this post Link to post Share on other sites
Yeti1 1 Posted December 14, 2012 The first mod is for OA and the other for ArmA II.If you have OA installed as a standalone then thats why you can't see Chernarus/Utes. thanks bud. I finally figured a way round this... I have to edit the OA launch file through steam options to .. "-mod=@OA_Editor;@Jon_EditorUpdate;" ... then in the Steam folder for Arma2OA there is a filed called "_runA2CO" this launches Combined Operations, it is a batch file (I think), launching the game through this file with no added parameters works fine. A bit of a pain but at least it's working now. Share this post Link to post Share on other sites
Two Dogs 12 Posted December 14, 2012 Steam makes running this game with mods impossible. I don't think you need to run steam to run the game. You can always use Arma Launcher. Download here. You should try it out. Share this post Link to post Share on other sites
hund 0 Posted December 14, 2012 If you want to avoid addon dependencies (which most editor upgrades come with - dunno about these ones): 1. Place an object from the editor on the map (a pallet will do nicely). 2. Name the pallet if you want (not nescessary, but helpful if you want to do this a lot). 3. Save the mission. 4. Open the mission.sqm and locate the pallet (this is where the name comes in handy, you can quickly search for it then) 5. Replace the pallet classname with the classname of the desired building. And voila, you now have the building in the mission instead of the pallet. One downside to this is that you can't open up the object in the editor after giving it a new class, as this will cause it to revert to the default editor-compatible classname (since the editor won't know how to display the chosen classname). One useful init entry for building is: this setvectorup [0,0,1] - so the building stays nice and level instead of sloping with the terrain. List of arma classnames: http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/index.php Share this post Link to post Share on other sites