Kempco 10 Posted May 5, 2013 I have a question.I play use this great Halo script with ACE MOD in multiplayer. after Halo jump, all players were changed into default Face. I want to keep to play use Custom Face after Halo jump. How to do that? Please Help. In short, you can't. If you are using ACE, then your Identity will be the one you have selected in your player profile, this is your "ACE_Original_Identity". If you want to mess your ID when using ACE, do so using the edit option located under player profile (Main Menu). Any ID you select in mission will be overridden by this ID if you use any of the mask/goggle options. Share this post Link to post Share on other sites
buzzrock 12 Posted May 6, 2013 I understood. Thank you for your reply. Share this post Link to post Share on other sites
nemiuk 10 Posted June 12, 2013 Hiya, I just found your script while looking for an altimeter script for halo jumping and i would like to know if there was someway i could use it for halo jumping in Dayz. A brief explanation at the start on a new character spawn it starts with a halo jump and i wanted someway to let the player know how high they were etc, but i am very new to script writing and i really don't know where to start with it and i am using the halo script that came with my hosted server. Kind Regards Share this post Link to post Share on other sites
road runner 4344 Posted June 17, 2013 Would appreciate some help chaps, I set up a HALO test on Lingor and I can get the drop zone sorted and cut scenes are tops but my AI team just pile in and don't open chutes !! The test missions work fine and I copied all the files from the scripted version to my test mission folder and the AI guys don't deploy their main canopies ---------- Post added at 07:27 AM ---------- Previous post was at 06:13 AM ---------- Just to add I'm using ace in SP mode I've got it working using the bypass feature using a mission I tested last night and water insertions work too just need to get my head around the differences !! Share this post Link to post Share on other sites
road runner 4344 Posted June 18, 2013 Slowly getting this brill script to work !! Using this and Norrins airborne taxi script so I can HALO in and then call for extraction using The other awesome MH-47 addon!!. Been trying to get the bailout masks to show and have gone back to older version of desert Mercs but no joy yet! Another great feature for me in this script is my squad go in clean faces and exit cammo just like the real thing, as in on board mission prep. I'd also like to re texture the square canopy to grey as I was jumping for real with some UK pathfinder last year in Elsinore a couple are mates of mine through mutual friends and all the operational canopies are grey. And I'm still trying to figure out why rest of squad use round canopies but the player uses the square? Share this post Link to post Share on other sites
Kempco 10 Posted June 19, 2013 Slowly getting this brill script to work !! Using this and Norrins airborne taxi script so I can HALO in and then call for extraction using The other awesome MH-47 addon!!.Been trying to get the bailout masks to show and have gone back to older version of desert Mercs but no joy yet! Another great feature for me in this script is my squad go in clean faces and exit cammo just like the real thing, as in on board mission prep. I'd also like to re texture the square canopy to grey as I was jumping for real with some UK pathfinder last year in Elsinore a couple are mates of mine through mutual friends and all the operational canopies are grey. And I'm still trying to figure out why rest of squad use round canopies but the player uses the square? The reason the AI are using round chutes is because you are using ACE. There is no way,that I am aware of, to get the AI to fly straight in the square chutes. As for the bailout masks, you have to use the A2 (not OA version) of the addon. Hope that helps. Share this post Link to post Share on other sites
road runner 4344 Posted June 21, 2013 Thanks mate I figured it was ACE Share this post Link to post Share on other sites
spookygnu 563 Posted August 12, 2013 (edited) Hi Kempco, After messing about with the script, I love this piece of work. Few intitial hurdles with the bailout masks but got em sorted in the end. Job well done on this. Thanks! Edited August 12, 2013 by SpookyGnu Share this post Link to post Share on other sites
ArmaPlayer242 10 Posted August 25, 2013 Please Help! I have looked all over the place to find out how to use this fantastic script but I still don't understand what to do! Share this post Link to post Share on other sites
SniperIce 10 Posted August 25, 2013 (edited) So now i have a little question is there any way to bind this //Halo Setup Restrictions JTK_HALO_Command_Unit = leader group player; not to the leader of a group but to a certain player (named : P1 ) or so. So that only this player can activate the -Halo Setup- Edited August 26, 2013 by SniperIce Share this post Link to post Share on other sites
Kempco_2 10 Posted August 29, 2013 So now i have a little questionis there any way to bind this //Halo Setup Restrictions JTK_HALO_Command_Unit = leader group player; not to the leader of a group but to a certain player (named : P1 ) or so. So that only this player can activate the -Halo Setup- JTK_HALO_Command_Unit = p1; Share this post Link to post Share on other sites
road runner 4344 Posted August 29, 2014 Sorry for bumping this, but is Kempco still around these days? Share this post Link to post Share on other sites