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jts_2009

Easy snow script - how to change radius?

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I have a easy code for snowing.

_snow = "#particlesource" createVehicleLocal (position player);  
_snow setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal",16,12,8,1],"","Billboard",1,20,[0,0,0],[0,0,0],1,0.000001,0,1.4,[0.1,0.1],[[1,1,1,1]],[0,1],0.2,1.2,"","",vehicle player];
_snow setParticleRandom [0,[30,30,20],[0,0,0],0,0.01,[0,0,0,0.1],0,0];
_snow setParticleCircle [0,[0,0,0]];
_snow setDropInterval 0.0001;

its snowing but it has low radius. I tried to change the numbers but still no luck. Anybody knows how to make the radius of snowing - bigger? so it will snowing not close to me but far away too..? :(

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Or, quick idea, try with:

_snow setParticleRandom [0,[30,30,20],[0,0,0],0,0.01,[0,0,0,0.1],0,0];

change red array (range in meters for randomization of position of each flake [x,y,z] around source position (player)). If density become to low, add second source with same or other parameters. As there is limit of maximal number simultanously shown particles, the bigger area, the lower max density.

Edited by Rydygier

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Use the Environment - Effect module?

Snow

NIM Dynamic Weather

sry no. I don't need addons...

Or, quick idea, try with:

_snow setParticleRandom [0,[30,30,20],[0,0,0],0,0.01,[0,0,0,0.1],0,0];

change red array (range in meters for randomization of position of each flake [x,y,z] around source position (player)). If density become to low, add second source with same or other parameters. As there is limit of maximal number simultanously shown particles, the bigger area, the lower max density.

thanks but... If I changed these values, there is less snow then...

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If I changed these values, there is less snow then...
If density become to low, add second source with same or other parameters.

(as drop interval is very low already, but remember about particles limit, do not know exact number)

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