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Anny missions / servers using group respawn?

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My favorite MP game mode in good old OFP used group re-spawn.

For those that don't remember it group re-spawn means that if you get killed you re-spawn as the next highest ranking AI member of your team. Works only in missions where AI is enabled. Some good FDF-mod missions used this kind of re-spawn and i never saw it used since...

The good things with group re-spawn are:

- you do not need re-spawn areas (with all the related problems like spawn killing)

- no spawning units at all! (I hate it when units, sometimes even tanks etc. pop up out of nowhere... total realism killer)

- you care more for your team! If other players or AI's get killed it means you loose your extra lives.

- if you JIP you join inside your team - not at an airport or re-spawn point far away.

- you can choose to either use the AI for fighting or you keep them in the second line as replacements for human players.

- no mindless running around getting shot -your recourses are limited!

- you have a realistic chance to lead an AI force! If you get killed you do not spawn far away and effectively loose control over your team.

I don't know if there are problems with JIP (join in progress) with this game-mode?

I never saw MP missions where you could switch character by using "t" is this even possible? Would be nice, this would allow players to switch positions, fx if someone joins a mission later on and would like to take over command of a team.

Next thing i do not know is if it is possible to return control to the AI when a player gets banned or looses connection.

Hope group-re-spawn makes a reappearance! (unfortunately my time the last years is limited so no MP mission making for me lately)

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Thanks for the link!

I remember CIA from the old OFP days and it was probably the same server where I played the old FDF missions.

Strange that nobody else seems to use this kind of respawn...

Does anybody know if switching character with "t" is possible in MP?

And can the AI take over a players character if he looses connection?

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Thanks for the link!

I remember CIA from the old OFP days and it was probably the same server where I played the old FDF missions.

Strange that nobody else seems to use this kind of respawn...

Does anybody know if switching character with "t" is possible in MP?

And can the AI take over a players character if he looses connection?

CiA is still active and playing today ARMA 2 on Tuesdays, Fridays, and Sundays :P

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Thanks for the reminder!

I have to see if i have the knowledge and time to get all the mods I need to join up and running...

Last time I tried to get on one of these mod dependent servers I could not get ACRE to work.

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CiA doesnt use ACRE, nor does Zeus.

They also both run CWR mod and ACE mod on some of their gaming nights

I would recommend downloading and installing

  • CBA/CBA_A2, CBA_OA
  • CWR mod (Also get the British and Dutch expansion packs for this)
  • ACE Mod including the ACE_X expansions
  • and finally create an @Islands mod folder for some 3rd party island

s

CBA is used in a lot of mods and servers, its not a content mod, its more of a scripting framework that most mods utilise

typically ACE mod servers would run

-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@MY_CUSTOM_ISLANDS_MOD_FOLDER

@CWR servers may run @CBA although the mod itself doesnt require it afaik

That should set you up for a lot of smaller servers

Edited by Terox

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