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anton-korduan

Vehicle speed table

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Hi Folks!

I love strategic games an I love, when I know, what I am doing. So I love also, when getting Input in form of statistics, tables and so on. In CarrierCommand I'm missing lots of facts... so lets get them by testing :-)

Vehicle speed table

[table=width: 600, class: grid, align: left]

[tr]

[td]Vehicle[/td]

[td]Land (w.Turbo)[/td]

[td]Water (w.Turbo)[/td]

[td]Air (w.Afterburner)[/td]

[/tr]

[tr]

[td]Carrier[/td]

[td]-[/td]

[td]94 (-)[/td]

[td]-[/td]

[/tr]

[tr]

[td]Walrus (no Armor)[/td]

[td]61 (168)[/td]

[td]54 (102)[/td]

[td]-[/td]

[/tr]

[tr]

[td]Walrus (Armor MK I)[/td]

[td]51 (146)[/td]

[td]46 (97)[/td]

[td]-[/td]

[/tr]

[tr]

[td]Walrus (Armor MK II)[/td]

[td]45 (125)[/td]

[td]42 (100)[/td]

[td]-[/td]

[/tr]

[tr]

[td]Manta (no Armor)[/td]

[td]-[/td]

[td]-[/td]

[td]211 (356)[/td]

[/tr]

[tr]

[td]Manta (Armor MK I)[/td]

[td]-[/td]

[td]-[/td]

[td]184 (299)[/td]

[/tr]

[tr]

[td]Manta (Armor MK II)[/td]

[td]-[/td]

[td]-[/td]

[td]152 (241)[/td]

[/tr]

[/table]

These values are tested, I got them not from the developers or by reading some script or so.

The carriage-weight (Weapons etc.) plays no role for the speed of any vehicle.

The maximum speed is 370, reached by a Manta flying nose down plus afterburner... :-)

Maybe also interesting for you:

• Fuel comparison table

• Weapon range table

• Table: Shots to take down Command-Center

Greetings,

Anton

Edited by anton-korduan

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You say the speeds are in scripts, I wonder if they can be changed?

The walrus mess about so much it would be good to make them do it faster :p

This sort of thing can be very useful, in WWII they computed artillery ranges accurately making trench warfare obsolete.

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This sort of thing can be very useful, in WWII they computed artillery ranges accurately making trench warfare obsolete.

So you're saying I should shell an island until everything is in a smoldering ruin then send a Manta with hook to airdrop a Walrus with a prod. capsule?

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So you're saying I should shell an island until everything is in a smoldering ruin then send a Manta with hook to airdrop a Walrus with a prod. capsule?

I think everyone should try that, but there is no way of setting a angle on the guns to get the right ranges, maybe a future mod?

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I think everyone should try that, but there is no way of setting a angle on the guns to get the right ranges, maybe a future mod?

If the gun turret didn't go crazy every time I took control, then it would be easyer to do. We can also make crosshairs with range markers on them.

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So you're saying I should shell an island until everything is in a smoldering ruin then send a Manta with hook to airdrop a Walrus with a prod. capsule?

He compared with WWII - we got here a different situation.

If you would be able to shell an island completely by the carrier (which will possibly work only on small islands) then it simply would take too much time:

A) for aiming, hitting (try & error), checking if everything is gone

and much important

B) for rebuilding the command-centre because you cant use the hack-capsule

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Say if your in a walrus and you run into trouble you can call for a barrage from the carrier at a point you set from the walrus or map, going off topic too much lol.

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