Tac Error 2 Posted October 5, 2012 Hi all, I've reinstalled OFP after some time away from the game, but there is one problem I'm encountering; some of the decals on vehicles (e.g. tactical numbers, insignia) are not displaying in their full resolution. Strangely enough, this problem did not occur on my older video card, which was an ATI 5770. (I've got a 6800 right now) http://i.imgur.com/1XqHX.jpg Any help is appreciated, thanks! Share this post Link to post Share on other sites
rellikki 7 Posted October 7, 2012 Go to OFP / CWA preferences in your installation directory. Go to Advanced -> Textures and make sure none of your texture resolution settings are too low. Share this post Link to post Share on other sites
ktos 0 Posted May 26, 2013 I have the same problem, but all texture I've set on 2048x2048. Problem there is on 1.96 and 1.99 version. Somebody know how fix this? Share this post Link to post Share on other sites
JdB 151 Posted May 26, 2013 I had this and was told to use the Autodetect feature of the preferences program. It solved the problem for me. You will need to change settings (resolution, texture settings etc) back to what they were afterwards. Share this post Link to post Share on other sites
ktos 0 Posted May 26, 2013 It's not solve this problem for me:( Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 26, 2013 Is that a setobjecttexture script ? Share this post Link to post Share on other sites
ktos 0 Posted May 26, 2013 yes, it concerns emblemats, random numbers, roundels, etc. Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 26, 2013 That's a common problem then. The way i solved it is to load the texture together with the model, before the script kicks in. The simplest way to do it is to texture an hidden face of the model with the given texture. Share this post Link to post Share on other sites
ktos 0 Posted May 26, 2013 But it needs re-make all models in o2 Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 26, 2013 Or you can make a dummy object that you will load together with the tanks. Share this post Link to post Share on other sites
ktos 0 Posted May 26, 2013 Is there any easier way? Share this post Link to post Share on other sites
Macser_old 0 Posted May 26, 2013 Unfortunately with setobjecttexture,there's no "easy" way around it. Share this post Link to post Share on other sites
ktos 0 Posted May 27, 2013 I have Radeon 7770. Maybe this problem contains only new radeon cards? Share this post Link to post Share on other sites
Macser_old 0 Posted May 27, 2013 I suppose it's possible the card is the source of the problem. But it's just as likely that's it's a limitation of the command. As far as I'm aware,setobjecttexture will only deal with 32x32. If your textures are higher resolution than that,then they'll be blurred once the command is executed. Share this post Link to post Share on other sites
ktos 0 Posted May 31, 2013 Or you can make a dummy object that you will load together with the tanks. How to do it? Share this post Link to post Share on other sites
Macser_old 0 Posted June 1, 2013 Just create a tiny object,or a set of individual faces within the model. In a location where they can't be seen.Then apply each texture to it's own face. This in effect will "preload" the textures.Not very elegant.But it's the simplest method. :) Share this post Link to post Share on other sites
ktos 0 Posted June 2, 2013 what kind of tiny object it can be? And I've to write setobjecttexture in init of this object? Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 2, 2013 (edited) Send me the texture, i'll do it for ya. To answer your question, the only purpose of this dummy object is to force the engine to load the texture. So you'll have to put the object wherever you want on the map and use your setobjecttexture command on the tanks or whatever as you do usually. Edited June 2, 2013 by ProfTournesol Share this post Link to post Share on other sites
ktos 0 Posted June 2, 2013 I think about random numbers, for example RHS T-72 I still don't know what and where I've to do this number is not blurry Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 2, 2013 (edited) With your own texture ? I mean : (1) Are you trying to use your own texture to get random decals (2) or this RHS addon do use its own random decals and they are blurry ? Edited June 2, 2013 by ProfTournesol Share this post Link to post Share on other sites
ktos 0 Posted June 2, 2013 (edited) I think about these textures http://i.imgur.com/1XqHX.jpg I mean random decals uses by some addons. Edited June 2, 2013 by ktos Share this post Link to post Share on other sites
ktos 0 Posted June 27, 2013 I still have this problem. Any new ideas to solve it? Share this post Link to post Share on other sites
zulu1 145 Posted June 27, 2013 It's probably the LOD setting in the OFPPrefferences.exe utility. Should be set to .05 or the lowest it will go. Share this post Link to post Share on other sites
ktos 0 Posted June 27, 2013 I've set on 0.005. My problem contains textures, LOD setting contains models. Share this post Link to post Share on other sites
zulu1 145 Posted June 27, 2013 What are you're texture settings? Should be 2048x2048. Share this post Link to post Share on other sites