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frogtop

Increase enemy gunfire volume?

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Hey guys, sorry if this isn't the right place to post I wasn't sure where it suited best, anyway, I'm making a mission involving a patrol and ambush, using JSRS and Clafghan it's very immersive hearing the cracks of enemy fire from the mountains, but I was wondering if there was any way to increase the enemy MG fires volume as it's pretty quiet, also this will be co-op so needs to affect all people playing. Thanks, Frogtop.

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Editing section would probably be the best place to put it :)

And as for increasing enemy fire, simply up their skill a bit. It should make them shag off a few more clips than normal.

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_unit setskill ["aimingShake",1];

The higher the aimshake skill the less time the unit will take to aim and fire his weapon.

This means you can have a higher volume of fire while accuracy doesn't need to be set to 1.

Accuracy could be:

_unit setskill ["accuracy",(random 1)];

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