frogtop 10 Posted October 5, 2012 Hey guys, sorry if this isn't the right place to post I wasn't sure where it suited best, anyway, I'm making a mission involving a patrol and ambush, using JSRS and Clafghan it's very immersive hearing the cracks of enemy fire from the mountains, but I was wondering if there was any way to increase the enemy MG fires volume as it's pretty quiet, also this will be co-op so needs to affect all people playing. Thanks, Frogtop. Share this post Link to post Share on other sites
Cards525 10 Posted October 5, 2012 Editing section would probably be the best place to put it :) And as for increasing enemy fire, simply up their skill a bit. It should make them shag off a few more clips than normal. Share this post Link to post Share on other sites
rejenorst 18 Posted October 5, 2012 _unit setskill ["aimingShake",1]; The higher the aimshake skill the less time the unit will take to aim and fire his weapon. This means you can have a higher volume of fire while accuracy doesn't need to be set to 1. Accuracy could be: _unit setskill ["accuracy",(random 1)]; Share this post Link to post Share on other sites