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abhijan123

Indian Army Addons

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Hi All

Get ready for weekend release :)

This may be big

I have waiting this news for a long time!:bounce3:

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alright....here it begins

http://www.mediafire.com/download/zjkpdgnpj22geob/iafHunter.pbo

MiG 27/23

https://www.mediafire.com/?5cl3up4q744r5p5

---------- Post added at 09:20 ---------- Previous post was at 09:18 ----------

next up: MiG 29

---------- Post added at 09:22 ---------- Previous post was at 09:20 ----------

Note: Hunter is the RKTHunter Retex

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Do you will release some addons you have post again? :bounce3:Like Tu-160, Yf-21, Tu-95. Some link is dead.

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anyone knows how to remove useraction. I tried removeAction but its not working. I want to remove useraction after missile has been launched. Its needed for the ALCM addon i am working on

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anyone knows how to remove useraction. I tried removeAction but its not working. I want to remove useraction after missile has been launched. Its needed for the ALCM addon i am working on

Please post your code here.

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config

class UserActions

{

class bgmfire

{

displayName="Launch Nirbhay";

position="bgm";

radius=90;

condition="((count crew this)>0)";

statement="[this] exec {\su30mki\launch.sqs}";

};

Launch

Its picking up the target position and calling the missile launch. Iwant to remove useraction here once target position is picked up

_Sub = _this select 0;

JLammo = 1

?(JLammo <= 0):goto"END"

_targetX=0;

_targetY=0;

bgm_Attack=false;

bgm_Pos=[0,0,0];

hint "Select target on the map"

onMapSingleClick {bgm_Pos=_pos;bgm_Attack=true;}

#Loop

?(!bgm_Attack):goto"Loop";

_targetX=bgm_Pos select 0;

_targetY=bgm_Pos select 1;

JLammo=JLammo-1

_Sub removeAction 9

~3

_Sub setobjecttexture[5, ""]

[_targetX,_targetY,_Sub] exec"\su30mki\Fire2.sqs";

---------- Post added at 22:20 ---------- Previous post was at 20:21 ----------

one more question

is it possible to get locked target coordinates of a missile?

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That's quite a complex matter. AFAIK you can't remove a useraction with removeaction command. So the only way is to create a variable than can be checked in the useractions condition line.

You can :

(1) create a fake magazine that can be added to the plane by default and removed in your scripts (then you can check if the plane has the given magazine in the useractions condition).

(2) create a fake animation in the plane config, that you can check with "animationphase" command (the animation can be set on or off, then it can be checked in the condition line).

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Nice work so far, i like your Mig-23/27 very much! Could you maybe re-up the TU-160?

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sure....i had an accident last week and my left wrist is broken... so no new work/release for next 3 months... please be patient....i'll upload the tu-160

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Sorry to hear about your wrist, get well soon! And thank you for the re-upload!

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Hi All,

Finally i am back after long 3 months. I am presently working on IAF historic flights. Release will be soon

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Could you release Tu-160 with larger textures size (1024 instead of 512)?

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@ all please don't ask for news, as this is considered spam

§5) No Spam

We deem spam as making a thread or posting a reply that has no real worth, is irrelevant, useless and offers nothing to a discussion. Posting "any news" or "is it out yet" type posts are also spam. Messages of banned members are also considered as spam. If your post/thread is not able to illicit or sustain an in depth conversation then it's spam. This also applies to other areas of the forums such as leaving visitor messages on people's profiles. Spam may be dealt with by post count reduction, Post Restriction and/or formal warning.

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