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North_Wolf

Nvidia 3d vision in Carrier Command

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I first played Carrier Command on my Sinclair Spectrum 128kb (yes thats an awsome 128kb of memory that put my earlier 48kb machine to shame), later the Amiga version was a leap into the future for me.

Seeing that 3d vision was going to be supported on top of such a classic being remade made me hyper enough to pre-order. :) Going from a few colors and cassette loaded into full 3d immersion is a nostalgic treat :o

The 3d is there and working for the most part, the crosshair works in deepth (the single most important thing for these type of games) and there are no noticable issues with shadows or any of the usual problems that come with 3d.

My only problem is that the HUD is rendered pretty close. This means that if the 3d deepth is increased, the navigational info and the bars double when you look past them (a very distracting experience). So despite the crosshair working, reducing the 3d immersion is the only way to play it.

This is not a bug, but rather the placement of the HUD. The current version is the same as if you put a HUD in the windshield of your car. Anything drawn that close to the driver will be seen double (like a finger placed to close to your face) when you look "past" it to see where you are going.

Pushing the HUD further out in into the world would fix this (with or without having it adjust like the crosshair), its a virtual HUD anyway, so no real reason for it to be present right up to the pilot.

Apart from this one issue, then the game really does look spectacular in 3d and I would recomend it to anyone who is on the fence about getting a 3d glasses setup.

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That's interesting - I get flawed 3d effects with some shaders - dust storms lead to double vision, edges of walruses in water and with lights turned on give me a strange effect and the carriers shadow looks similar to the broken Skyrim water shaders that were fixed by HeliX.

I'm using the 3dvision driver that comes with WHQL 306.23 and don't have any issues with other games.

Quite a letdown as I always make sure games offer decent 3dvision support before purchasing and checked if CC does.

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I'm not quite with you as far as placement of the HUD being too close.

I have one one my motorcycle helmet's visor - about 1" from my eyes. It's projected to infinity from a point source, so I get no double view. That being said, I have no experience with 3d on PC's - so maybe it's different.

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dust storms dont cause double vision for me and the water effect looks just fine.

I did not adjust any of my settings on startup, so its either my low deepth and convergence setting (to escape HUD issue) or Post Processing or another setting being to high on your end.

Harbinger: I´m not sure how your visor works (one eye, or somehow projected far ahead), but with the 3d glasses you basicly get the same effect with most crosshairs as if someone had painted them on a windsheld of a car, at that range focusing on the crosshair will make whatever in the distance double since your eyes are converging on a point thats very close to you. Carrier Command has this fixed, the crosshair updates itself and renders at diffrent distances (a good thing), but the rest of the HUD does not. :P

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my HUD displays current speed and RPM - there are other options available for gear and compass - but they are distracting so I disabled them - It's projected from a very tiny clip-on to the top right of the visor. Certainly much better than looking down to the dials in traffic.

It's not perfect, and I find the red display uncomfortable at night, but there's no way to change that. I'd like it green :)

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