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North_Wolf

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About North_Wolf

  • Rank
    Rookie

core_pfieldgroups_3

  • Interests
    Games, History
  • Occupation
    Alarm Central Operator at a security company.
  1. dust storms dont cause double vision for me and the water effect looks just fine. I did not adjust any of my settings on startup, so its either my low deepth and convergence setting (to escape HUD issue) or Post Processing or another setting being to high on your end. Harbinger: I´m not sure how your visor works (one eye, or somehow projected far ahead), but with the 3d glasses you basicly get the same effect with most crosshairs as if someone had painted them on a windsheld of a car, at that range focusing on the crosshair will make whatever in the distance double since your eyes are converging on a point thats very close to you. Carrier Command has this fixed, the crosshair updates itself and renders at diffrent distances (a good thing), but the rest of the HUD does not. :P
  2. I first played Carrier Command on my Sinclair Spectrum 128kb (yes thats an awsome 128kb of memory that put my earlier 48kb machine to shame), later the Amiga version was a leap into the future for me. Seeing that 3d vision was going to be supported on top of such a classic being remade made me hyper enough to pre-order. :) Going from a few colors and cassette loaded into full 3d immersion is a nostalgic treat :o The 3d is there and working for the most part, the crosshair works in deepth (the single most important thing for these type of games) and there are no noticable issues with shadows or any of the usual problems that come with 3d. My only problem is that the HUD is rendered pretty close. This means that if the 3d deepth is increased, the navigational info and the bars double when you look past them (a very distracting experience). So despite the crosshair working, reducing the 3d immersion is the only way to play it. This is not a bug, but rather the placement of the HUD. The current version is the same as if you put a HUD in the windshield of your car. Anything drawn that close to the driver will be seen double (like a finger placed to close to your face) when you look "past" it to see where you are going. Pushing the HUD further out in into the world would fix this (with or without having it adjust like the crosshair), its a virtual HUD anyway, so no real reason for it to be present right up to the pilot. Apart from this one issue, then the game really does look spectacular in 3d and I would recomend it to anyone who is on the fence about getting a 3d glasses setup.
  3. North_Wolf

    VACbuilder Arma 2 profile.

    Thanks! I´ll give this a try on my next week off since I will have plenty of time to fiddle with it.
  4. North_Wolf

    VACbuilder Arma 2 profile.

    Fantastic work JoJo! Good quality package you have created for this (scenarios+vids), VAC should be paying you. :D I just gave it a try tonight, its fun but I havent worked out all the kinks (selecting two might have issues due to my accent or something), but its been a blast.
  5. I´m wondering the same thing actually. Those youtube vids in a diffrent post got me fired up for giving VAC a try.
  6. North_Wolf

    Newbie and TrackIR questions

    Even with lean set so it doesnt trigger randomly as you walk, then its still a bit to weird to use. Try leaning your head as you read this! It just makes you feel uncomfy and is disorienting RL when looking at a monitor. That was my issue with it and why I turned it off. Leaning forward and backwards I keept in, but I hardly ever do it. Being able to look around is the star attraction of using TrackIR with Arma.
  7. North_Wolf

    Newbie and TrackIR questions

    I had issues with TrackIR at first when using it with infantry, but after going through some settings and disabling the leaning via TrackIR then its nothing short of awsome. Once set up right it adds alot of immersion and makes it much quicker and easier to keep tabs on your squad (glancing to see who got hit etc.). I would recomend it for both Arma 1 and Arma 2
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