mdraimund 1 Posted September 12, 2012 Hello, I have some issues with our units servers. We run ace & acre as well as some content mods. The servers seem to de-sync while someone is connecting when we're playing our scenarios with our entire compliment, usually between 20-25 players. Checking the logs I notice that there's a type of message we get a lot of. Client: Object 9:127 (type Type_105) not found. what does this actually mean? Is it the result of the server not keeping up or the cause of it? Share this post Link to post Share on other sites
visceralsyn 10 Posted September 12, 2012 What is your upload speed, what do you have MaxMsgSend, MaxSizeGuaranteed, MaxSizeNonguaranteed, MaxBandwidth, all set to? ...Syn... Share this post Link to post Share on other sites
mdraimund 1 Posted September 14, 2012 We got a server from Alpha-networks that I'm not sure on what upload we get. But I've got 100mb/s from the one I run myself, but that one wasn't built to be a game-server. MaxBandwidth=2147483647; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; Share this post Link to post Share on other sites
visceralsyn 10 Posted September 14, 2012 Start with Suma's post in this thread ...Syn... Share this post Link to post Share on other sites
hellfire257 3 Posted September 14, 2012 Badly made missions can also cause lag/desync. Share this post Link to post Share on other sites
visceralsyn 10 Posted September 14, 2012 So can badly configured network settings. Share this post Link to post Share on other sites
mdraimund 1 Posted September 14, 2012 I'll have a look, especially on the non-guaranteed bit. Thanks Syn. Share this post Link to post Share on other sites
mdraimund 1 Posted September 16, 2012 Hmm, whatever I did I think it became worse.... This is also another message that gets repeated a lot. No player found for channel 257343552 - message ignored Did some further testing & something in our modpacks/missions are causing this & I can't see what it is. Share this post Link to post Share on other sites