eagledude4 3 Posted September 7, 2012 (edited) This seems like a pretty simple question, but I've looked around for quite a while for a solution and haven't found one yet. I'm trying to load a .paa texture onto my model in oxygen, but I can't seem to get buldozer or the 3D preview to show the texture. I tried altering the face properties of all the faces and loading the texture that way, and also in the "Edit Texture" edit mode. The textures can be seen in the viewports, just not buldozer, or thje 3D preview. Edited September 7, 2012 by eagledude4 Share this post Link to post Share on other sites
Shinkansen_2 1 Posted September 7, 2012 As far as I know... Select all (or what vertices you ever want) Press "A" select "Load Texture" Press "B" for Background Mapping Switch to Bulldozer to see the result Share this post Link to post Share on other sites
eagledude4 3 Posted September 7, 2012 I received a "Backround mapping error" message Something along the lines of invalid mapping region. Also, what is backround mapping? Share this post Link to post Share on other sites
PuFu 4600 Posted September 7, 2012 This seems like a pretty simple question, but I've looked around for quite a while for a solution and haven't found one yet.I'm trying to load a .paa texture onto my model in oxygen, but I can't seem to get buldozer or the 3D preview to show the texture. I tried altering the face properties of all the faces and loading the texture that way, and also in the "Edit Texture" edit mode. The textures can be seen in the viewports, just not buldozer, or thje 3D preview. http://i109.photobucket.com/albums/n60/eagledude4/Error.png for textures to show in the 3d preview, you need to have DX activated (the DX round icon on your main toolbar). You also need the textures to be a .tga format for that (it won't work with .paa). secondly, make sure you have O2 set to show textures in buldozer. Share this post Link to post Share on other sites
eagledude4 3 Posted September 8, 2012 (edited) I followed your suggestion but still can't see the texture in the 3D preview. However, the texture is visible in buldozer. I also noticed when I imported my .obj that the faces were reversed. I know how to reverse them in oxygen, but I would like to know why they are being reversed. Edited September 8, 2012 by eagledude4 Share this post Link to post Share on other sites
[frl]myke 14 Posted September 8, 2012 Anymore details about the .tga? When I tried changing the texture in Face Properties to a the .tga version, it gave me a "can't convert tga to .paa".error. I also realized that the textures are on the inside faces of my model (A cube) in buldozer. I noticed when I imported my .obj that the faces were reversed. I know how to reverse them in oxygen, but I would like to know why they are being reversed. Make sure it is uncompressed TGA. In GIMP, when saving it asks wether or not to use RLE compression, then the box has to be unticked. Don't know about other grpahic software. But almost certain that this error is related to compressed TGA. Share this post Link to post Share on other sites
eagledude4 3 Posted September 8, 2012 (edited) I fixed the error before you replied. I use Paint.net, and compression is checked by default. Also, I'm seeing a purple/grey grid on faces but I can see the texture in buldozer. Edited September 8, 2012 by eagledude4 Share this post Link to post Share on other sites
PuFu 4600 Posted September 8, 2012 buldozer needs paa texture format. 3d preview in dx mode needs tga files (as previously said, uncompresed). regarding obj import: i cant tell you why it happens unless you specify the softaware used for obj export (dif softwares, have different options on export) you should have keeps normals somewhere in the exporter. more so, most 3d software dont have backface cull option activated by default, which means you can be fooled by the existing software preview ( also note that on mirror most software inver the normals as well) Share this post Link to post Share on other sites
eagledude4 3 Posted September 9, 2012 (edited) buldozer needs paa texture format.3d preview in dx mode needs tga files (as previously said, uncompresed). regarding obj import: i cant tell you why it happens unless you specify the softaware used for obj export (dif softwares, have different options on export) you should have keeps normals somewhere in the exporter. more so, most 3d software dont have backface cull option activated by default, which means you can be fooled by the existing software preview ( also note that on mirror most software inver the normals as well) I loaded a .tga, and it changed to a .paa, so I think oxygen automatically converted the texture from .tga to .paa. And Buldozer is showing the texture as a .paa. However, like I said, the texture can't be seen in the 3d preview (I'm guessing because the format was converted to .paa and isn't a .tga anymore). I don't fully understand how I'm supposed to use a .tga and .paa texture at the same time to be able to view the texture in both the 3d preview and buldozer. The software I exported with was sketchup, and I chose "export 2 sided faces" in the .obj export options, but the issue still persists. Sketchup export doesn't have anything in relation to normals. I was thinking of exporting using 3ds max, but I don't want all my faces triangulated. Edited September 9, 2012 by eagledude4 Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 9, 2012 yes, TGA will be converted to PAA by using Buldozer, and yes they will display on the O2 preview. Seems you haven't pressed the right buttons (more than 1 by default) Share this post Link to post Share on other sites
eagledude4 3 Posted September 9, 2012 (edited) @Gnat, When you press the direct3d mode button, show textures is automatically enabled as well and I always use the fill faces button for the 3d preview. If I didn't have direct3d or show textures enabled, I wouldn't be seeing the purple/white grid on the faces like I have described. I'm seeing that the only texture loaded is the .paa that was converted from the .tga in my texture library, so how can I use both the tga and .paa formats? Thanks for taking the time to reply to me once again, and your plane looks great :) And about the normals being flipped, this only seems to happen with the .obj format. It doesn't occur with .3ds. Edited September 9, 2012 by eagledude4 Share this post Link to post Share on other sites
PuFu 4600 Posted September 9, 2012 The software I exported with was sketchup, and I chose "export 2 sided faces" in the .obj export options, but the issue still persists. Sketchup export doesn't have anything in relation to normals. I was thinking of exporting using 3ds max, but I don't want all my faces triangulated. exporting as 2 sided face is wrong. i cannot comment further as i have limited experience with sketchup. moreso, 3ds max obj exporter has a lot more options available, including keeping mesh as quads (with no triangulation). Share this post Link to post Share on other sites
eagledude4 3 Posted September 10, 2012 (edited) I think I just might save myself the hassel and export a .3ds instead of obj. I prefer importing .3ds files in oxygen anyways. I'm still stuck on using both .tga and .paa simultaneously though. EDIT: I loaded a .paa on a different model, and the texture is showing in both the 3d preview and in buldozer, so now I'm even more confused. However, colors from the color pallet are showing as the purple/white grid like I was experiencing before. Edited September 14, 2012 by eagledude4 Share this post Link to post Share on other sites