Joeh 1 Posted September 2, 2012 Hey, ive made 4 or 5 models now, each time getting a bit bigger and more complex, using all the lods and config files ect, they all have worked perfectly up to now, however now ive made a much bigger model and ive tried everything to get the geometry lod on it to work and nothing is fixing it, just incase ive done something wrong ill post exactly what i do to create the lod 1.create a new lod, properties>geometry 2.select the 0.000 lod, CTRL + A to select everything then CTRL + C to copy all of the contents 3.back to the geometry lod, CTRL + V paste everything into there 4. CTRL + A on the geometry lod, then set a weight of eg. 1000 5. Structure>topology>find non closed, all is good 6. Structure>topology>find components 7. Save my model then the usual process of using the binpbo ect and getting it into the game, into the in game editor, spawning it but unlike all of my other models, the geometry lod will not work!, is there something im doing wrong, or is it something to do with the size of the model? Share this post Link to post Share on other sites
max power 21 Posted September 2, 2012 Usually you want to create your geo LOD separately, and not base it on your resolution LODs. Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 okay and also some random parts of the floors and roof's actually have the geo lod too, but only very small parts ---------- Post added at 21:02 ---------- Previous post was at 21:00 ---------- if i should create my geo lods seperately, does that mean i need to go through each model 1 by 1 and create a geo lod for them, does it not work to just copy the 0.000 lods? Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 2, 2012 Geo lod must be made of simple and convex shapes : if this is the 0.000 lod : http://community.bistudio.com/wiki/File:Truck-ResLOD.jpg this is the geo lod : http://community.bistudio.com/wiki/File:Truck-GeoLOD.gif Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 hmm, well i do have some cylinders and so on, but 95% of the geo lod is just boxes, and none of them work either, surely the basic walls should work? Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 2, 2012 hmm, well i do have some cylinders and so on, but 95% of the geo lod is just boxes, and none of them work either, surely the basic walls should work? Could you take a picture of it, and post it here ? Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 maybe 95% was a bit of an overstatement, lol but still, the basic walls do not work so heres the link anyways :) https://www.dropbox.com/s/jpq8xrmxz2txsuk/model1.png Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 2, 2012 1325 vertices and no faces ? Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 hmm, i must have hit D or something, https://www.dropbox.com/s/4b7o9kff67awby5/model2.png , btw im an absolute noob to all of this so if im doing anything completely wrong :P Share this post Link to post Share on other sites
max power 21 Posted September 2, 2012 The geometry must be closed and convex. It looks like your half cylinders are open, or they are made of ngons. You will either have to close them or make quads or triangles out of them. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 2, 2012 If the mass and the components are correctly set, i'd say the upper part of the thing is too detailed. You should try with only simple shapes to see if the problem is the complexity of the shapes. Another problem is the size : big objects have sometimes geometry problem (i don't remember the limit but there is one). BTW can we enter this thing ? EDIT : ninja'd Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 ok, so from what you can see its the cylinders that are the problem, im happy just to get rid of them? and yeah its like a bunker thing i saw on tele once, sort of half cylinders splitting up artillery pieces ect, with halls between :P Share this post Link to post Share on other sites
max power 21 Posted September 2, 2012 If you don't do something for them, you will be able to walk through the walls. Share this post Link to post Share on other sites
Joeh 1 Posted September 2, 2012 okay, now i removed the cylinders and re checked it all, now in game, its completely bulletproof, but you can still move through the object?, and i dont have a fire lod thing so its using the geo lod? Share this post Link to post Share on other sites
max power 21 Posted September 2, 2012 http://community.bistudio.com/wiki/Oxygen_2_-_Manual#Geometry_LODs Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 3, 2012 Try STRUCTURE -> TOPOLOGY -> FIND COMPONENTS (Seems to be the same questions being answered at the same time, in different threads !! Feeling like a broken record) Share this post Link to post Share on other sites
Richards.D 761 Posted September 3, 2012 Well, yeah. I see a few issues, many mentioned. 1. This model looks to be absolutely huge! Possibly resize this (CTRL + A), Points, 3D, Scale. 2. Those sort of.. decorative features I guess? Are basically useless in the GEO LOD. I would do one of the following: Just do not include them in the GEO LOD, OR, extend the geo LOD hitbox so it includes all those arches.. Otherwise it will fail. Share this post Link to post Share on other sites