Jump to content
Sign in to follow this  
Joeh

help with geometry LOD

Recommended Posts

Hey, ive made 4 or 5 models now, each time getting a bit bigger and more complex, using all the lods and config files ect, they all have worked perfectly up to now, however now ive made a much bigger model and ive tried everything to get the geometry lod on it to work and nothing is fixing it, just incase ive done something wrong ill post exactly what i do to create the lod

1.create a new lod, properties>geometry

2.select the 0.000 lod, CTRL + A to select everything then CTRL + C to copy all of the contents

3.back to the geometry lod, CTRL + V paste everything into there

4. CTRL + A on the geometry lod, then set a weight of eg. 1000

5. Structure>topology>find non closed, all is good

6. Structure>topology>find components

7. Save my model

then the usual process of using the binpbo ect and getting it into the game, into the in game editor, spawning it but unlike all of my other models, the geometry lod will not work!, is there something im doing wrong, or is it something to do with the size of the model?

Share this post


Link to post
Share on other sites

Usually you want to create your geo LOD separately, and not base it on your resolution LODs.

Share this post


Link to post
Share on other sites

okay and also some random parts of the floors and roof's actually have the geo lod too, but only very small parts

---------- Post added at 21:02 ---------- Previous post was at 21:00 ----------

if i should create my geo lods seperately, does that mean i need to go through each model 1 by 1 and create a geo lod for them, does it not work to just copy the 0.000 lods?

Share this post


Link to post
Share on other sites

hmm, well i do have some cylinders and so on, but 95% of the geo lod is just boxes, and none of them work either, surely the basic walls should work?

Share this post


Link to post
Share on other sites
hmm, well i do have some cylinders and so on, but 95% of the geo lod is just boxes, and none of them work either, surely the basic walls should work?

Could you take a picture of it, and post it here ?

Share this post


Link to post
Share on other sites

The geometry must be closed and convex. It looks like your half cylinders are open, or they are made of ngons. You will either have to close them or make quads or triangles out of them.

Share this post


Link to post
Share on other sites

If the mass and the components are correctly set, i'd say the upper part of the thing is too detailed. You should try with only simple shapes to see if the problem is the complexity of the shapes. Another problem is the size : big objects have sometimes geometry problem (i don't remember the limit but there is one). BTW can we enter this thing ?

EDIT : ninja'd

Share this post


Link to post
Share on other sites

ok, so from what you can see its the cylinders that are the problem, im happy just to get rid of them? and yeah its like a bunker thing i saw on tele once, sort of half cylinders splitting up artillery pieces ect, with halls between :P

Share this post


Link to post
Share on other sites

okay, now i removed the cylinders and re checked it all, now in game, its completely bulletproof, but you can still move through the object?, and i dont have a fire lod thing so its using the geo lod?

Share this post


Link to post
Share on other sites

Try

STRUCTURE -> TOPOLOGY -> FIND COMPONENTS

(Seems to be the same questions being answered at the same time, in different threads !! Feeling like a broken record)

Share this post


Link to post
Share on other sites

Well, yeah. I see a few issues, many mentioned.

1. This model looks to be absolutely huge! Possibly resize this (CTRL + A), Points, 3D, Scale.

2. Those sort of.. decorative features I guess? Are basically useless in the GEO LOD. I would do one of the following: Just do not include them in the GEO LOD, OR, extend the geo LOD hitbox so it includes all those arches..

Otherwise it will fail.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×