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eagledude4

Geometry LOD Issue

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I managed to get a model ingame without using a geometry and fire geometry LOD, but as soon as I tried to put them in, the model doesn't show in game. basically I copied everything from the 0 Lod, and pasted in the geometry and fire geometry LODs.

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FAR too little information.

Model?

man, car, building ?

Either way, read the posts in this forum, right next to yours.

GEO and FIRE LODs are just very simply shapes made of cubes and wedges (and sometimes spheres), generally representing the outline of the model. It doesnt have to be complex like Resolution LODs

And its very rare for a Resolution LOD to be suitable as is for Geometry and Fire Geomtry LODs

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whats the poly count on a model BIS engine limit is 18000

you dont copy model lod 0 or 1 and paste it into geo , fire lods you need to create them very simple it doesnt have to be or resemble exact shape of lod 0 or 1

after you make geometry model in oxygen highlight whole model go to Structure\Topology\Find Components then in left corner in Geometry lod give a model mass

check one of the BIS released model this will give you idea how whole thing works

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  eagledude4 said:
I managed to get a model ingame without using a geometry and fire geometry LOD, but as soon as I tried to put them in, the model doesn't show in game. basically I copied everything from the 0 Lod, and pasted in the geometry and fire geometry LODs.

That won't work. You need to build the special LODs according to certain constraints. The geoLOD must be made up of simple convex hulls... so like a bunch of simple shapes approximating the collision geometry of the object in question. I would suggest downloading the BIS sample models (and noting their license) and using those to figure out what you need to do.

http://community.bistudio.com/wiki/Oxygen_2_-_Manual#LODs

http://community.bistudio.com/wiki/ArmA:_Sample_Models

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