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Richards.D

Geometry LOD Failing

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@Gnat:

maybe this is a bit off-topic, but could you explain us a bit how to get those sounds on roadways... I mean, is that pac file a texture with sound included? anytime we want some special roadway we should point into some pac file ? Is there any list of them or a wiki regarding their properties? or those pac files just have rvmat data stored inside them? in this case what rvmats should be those? sorry... many questions... just trying to learn a bit cause my current models still don't look as they should :(

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The pac file is a texture. The engine associates the texture name with certain other properties.

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Very nice gents, took your advice and the geo LOD is fixed perfectly.. now to animate those bloody doors.

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