krumpo 1 Posted August 30, 2012 I have an object class that extends Notebook, what property of this class affects the fact that it sits in the inventory in the slots that hold things like earplugs for ACE. My problem is that it seems that this item is unique and I can have more than 1 of it in my inventory at a time. Is there a property I can add or remove from this class so that I can carry more than 1 of it in my inventory? Share this post Link to post Share on other sites
DZR_Mikhail 15 Posted September 13, 2012 The property is "type". I guess changing it to be primary slot magazine item will automatically make it not unique and allow multiple items. Share this post Link to post Share on other sites
bad benson 1733 Posted September 14, 2012 yea that's exactly how it's done. here's some reference http://community.bistudio.com/wiki/CfgWeapons_Config_Reference#type.3DWeaponHardMounted_.28ArmaOnly.29. examples: type = "(256 * 1)"; -magazine slot -takes 1 slot type = "(256 * 4)"; -magazine slot -takes 4 slots type = "(131072 * 1)"; -item slot -takes 1 slot .....i think you get the idea. Share this post Link to post Share on other sites