[frl]myke 14 Posted August 29, 2012 8KvjYJXG_lI Ok, as you see, the behaviour of the object isn't..uhm, let's say "acceptable". :DI will list what i have so far.MLOD:- 5 Resolution LOD's- Shadow LOD- Memory LOD- Landcontact LOD including points for land contact- Geometry LOD, 3 cubes named Component01 to 03, Mass applied: 250kg- View Geometry LOD, convex & closed- Fire Geometry LOD, convex and closedModel.cfg: class CfgSkeletons { class lightcycle_skeleton { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "frontwheel","", "rearwheel","", "steer","" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; }; class lightcycle: Default { sections[]= {"paint"}; skeletonName="lightcycle_skeleton"; class Animations { class FrontWheel { type = "rotationX"; source = "wheel"; selection = "frontwheel"; axis = "axis_frontwheel"; memory = 1; animPeriod = 0; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class BackWheel: FrontWheel { selection = "rearwheel"; axis = "axis_rearwheel"; }; class DrivingWheel { type = "rotation"; source = "drivingWheel"; selection = "steer"; axis = "axis_steering"; memory = 1; animPeriod = 0; minValue = -1; maxValue = 1; angle0 = 18; angle1 = -18; }; }; }; }; Please note that the steering anim is just a fake, animating just a unrelated point as i don't want the frontwheel to actually steer. That's why in the model.cfg the frontwheel isn't linked to the steer as it is normally.config.cpp class CfgPatches { class FRL_Lightcycle { units[] = {}; weapons[] = {}; requiredVersion = 1.54; requiredAddons[] = {"CAWheeled3"}; }; }; class cfgAddons { access=1; class PreloadBanks {}; class PreloadAddons { class FRL_LightcycleAdded { list[]= {"FRL_Lightcycle"}; }; }; }; class CfgVehicles { class Motorcycle; class FRL_LightCycleOrange: Motorcycle { scope = 2; model = "\FRL_Lightcycle\lightcycle"; icon = "\FRL_Lightcycle\icons\lightcycle_ico.paa"; picture = "\FRL_Lightcycle\icons\lightcycle_pic.paa"; mapsize = 4; displayName = "Lightcycle (Orange)"; vehicleClass = "Car"; soundEngine[] = {"\CA\wheeled3\data\sound\motocross6_lukas.wss", db0, 1.0}; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; crew = Civilian; transportSoldier = 0; side = 3; //East. fuelCapacity = 50; //Standard motorcycle, confirm. maxSpeed = 800; //Standard motorcycle, confirm. threat[] = {0.5, 0.5, 0.5}; DriverAction = Bike_Driver; CargoAction[] = {Bike_Cargo}; extCameraPosition[]={0,0,-3}; damperDamping = 3; damperSize = 0.05; armor=50; hiddenSelections[] = {"paint"}; hiddenSelectionsTextures[] = {"\FRL_lightcycle\tex\lightcycle_tron_co.paa"}; class Damage { tex[]={}; mat[]={ "FRL_lightcycle\rvmat\lightcycle_rv.rvmat", "FRL_lightcycle\rvmat\lightcycle_damage_rv.rvmat", "FRL_lightcycle\rvmat\lightcycle_destroyed_rv.rvmat" }; }; }; class FRL_LightCycleYellow: FRL_LightCycleOrange { displayName = "Lightcycle (Yellow)"; hiddenSelectionsTextures[] = {"\FRL_lightcycle\tex\lightcycle_flynn_co.paa"}; }; class FRL_LightCycleRed: FRL_LightCycleOrange { displayName = "Lightcycle (Red)"; hiddenSelectionsTextures[] = {"\FRL_lightcycle\tex\lightcycle_ram_co.paa"}; }; class FRL_LightCycleBlue: FRL_LightCycleOrange { displayName = "Lightcycle (Blue)"; hiddenSelectionsTextures[] = {"\FRL_lightcycle\tex\lightcycle_blue_co.paa"}; }; }; Also here please take note that most of the config is a copy/paste from BI's TT650G Motorcycle.If anyone has a idea how i can nail this basterd to the ground, please let me know.And just in case you missed it: yes, GEO LOD has mass, 250kg. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 29, 2012 Frankly, that's obviously a geo lod problem, the mass isn't correctly taken into account. What happens when you walk close to the object ? I would redo the geo from scratch. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 I see what you mean although i can't imagine what could be wrong. There are 4 cubes (can't do anything simpler as i know shapes have to be as simple as possible), each cube is named Component01, Component02 and Component03. Mass is applied and says 250kg. Screenshot of O2 Geo LOD: https://dl.dropbox.com/u/9367994/o2_screen_geo_lod.png >100kb Collision detection does work, i can't walk through the model. This confirms that at least the named selections are correct and working as expected. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 29, 2012 (edited) Why don't i see the center of gravity ? Did you try to increase the mass to see what happens ? Did you try the "Component convex hull" command ? In fact what i would do is copy and paste a low res lod in the geo lod and use the "Component convex hull" command. IIRC, i had problem once with too simple geo lod on non static models (as strange as it may seem...). Edited August 29, 2012 by ProfTournesol Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 (edited) Why don't i see the center of gravity ? Because O2 is in DX draw mode. Counterchecked that, center of mass is present when i switch DX off. To test it, i changed mass of the 4 topmost points to 200kg (without changing total mass) and center of mass moved upwards accordingly. Did you try to increase the mass to see what happens ? Not yet. I remember having a similar issue once with one of my missiles. I accidentaly forgot to apply any mass and the missile behaved strange. It didn't accelerate (keeping impulse from launching plane) nor did it got slower once engine burn time was over. Applying mass did solve the problem back then. Did you try the "Component convex hull" command ? In fact what i would do is copy and paste a low res lod in the geo lod and use the "Component convex hull" command. IIRC, i had problem once with too simple geo lod on non static models (as strange as it may seem...). Will give it a try, thanks for your input. :EDITH: Tried what you suggested but the result remains the same. I've tried once with the fire geo lod and once with the lowest resolution LOD, applied "Component convex hull" and raised mass to 300 (BI Motocycle having 280kg) but the result remains as shown in the vid. Edited August 29, 2012 by [FRL]Myke Share this post Link to post Share on other sites
Synide 0 Posted August 29, 2012 (edited) Why don't i see the center of gravity ? Probably because he has his O2 viewport in DirectX mode... never fear... it'll be there, you just can't see it in that screenshot atm. @Myke... Do you have a proxy in the GeoLoD yet for the 'driver' or is it just hidden in the screenshot. If not, try defining one and rebuilding. Although it won't be hurting your model.cfg in the CfgModel section you have it inheriting from class Default which you have defined just above. You don't really need to do that because your class Default basically defines nothing at all. Was there anything interesting in the build.log? When you're testing it in-game is there anything in the runtime.log? -Sy. PS. Oh, and where is the CoG of the model atm? Edited August 29, 2012 by Synide Share this post Link to post Share on other sites
Sealife 22 Posted August 29, 2012 (edited) You have damper damping etc in cpp, but in model.cfg no dampers are defined ,this won't help Also I think simulation =. Is missing from .cpp. , I am iPhone sorry can't see. Also wreck type is not being defined Bicycle is very delicate of course in physics because of its nature ,therefore it's imperative to ensure damage takes place properly , with suck low armour , the bike is dead with 1 shot so because , hit points and fire/ geo properties are not defined it shall carry on taking damage from bullet . If not model problem I believe to many shortcuts taken in config is result . First solution is to mirror arma 1 mlod from motorbike , this iirc had quite a large number of land contact points also not just a couple, also you can see model.cfgd there is a bit more complex too. Edited August 29, 2012 by Thromp Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 (edited) Do you have a proxy in the GeoLoD yet for the 'driver' or is it just hidden in the screenshot. There isn't a proxy driver in any LOD. The bike is closed and i can't be arsed to create a Cockpit for this bike. But i'll give it a try to create a proxy. Was there anything interesting in the build.log? Nothing that i would consider interesting but what do i know. ;) Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation <model = "p:\frl_lightcycle\lightcycle.p3d"> Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 2428, 2003, 2004 Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 2428, 2004, 2429 Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 2429, 2446, 2428 Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 2446, 2429, 2463 Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 3489, 3473, 3472 Warning: p:\frl_lightcycle\lightcycle.p3d:0 Error while trying to generate ST for points: 3489, 3472, 3488 Warning: p:\frl_lightcycle\lightcycle.p3d:2 Error while trying to generate ST for points: 980, 981, 978 Warning: p:\frl_lightcycle\lightcycle.p3d:2 Error while trying to generate ST for points: 980, 978, 979 Warning: p:\frl_lightcycle\lightcycle.p3d:2 Error while trying to generate ST for points: 981, 982, 977 Warning: p:\frl_lightcycle\lightcycle.p3d:2 Error while trying to generate ST for points: 981, 977, 978 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 265, 260, 261 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 265, 261, 267 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 270, 264, 263 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 270, 263, 268 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 268, 263, 260 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 268, 260, 265 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 267, 261, 264 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 267, 264, 270 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 260, 259, 261 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 263, 264, 262 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 269, 270, 268 Warning: p:\frl_lightcycle\lightcycle.p3d:3 Error while trying to generate ST for points: 266, 265, 267 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 51, 52, 43 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 51, 43, 50 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 54, 44, 37 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 54, 37, 53 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 50, 43, 42 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 50, 42, 49 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 153, 147, 146 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 153, 146, 152 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 151, 143, 152 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 150, 153, 143 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 152, 143, 153 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 149, 150, 143 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 148, 143, 151 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 148, 149, 142 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 34, 33, 28 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 34, 28, 29 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 34, 29, 30 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 34, 30, 35 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 35, 30, 31 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 35, 31, 36 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 49, 42, 41 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 49, 41, 48 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 48, 41, 40 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 48, 40, 47 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 47, 40, 39 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 47, 39, 46 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 36, 31, 52 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 36, 52, 51 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 32, 27, 28 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 32, 28, 33 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 46, 39, 38 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 46, 38, 45 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 53, 27, 32 Warning: p:\frl_lightcycle\lightcycle.C:\Program Files\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 22: Invalid argument Convert model p:\frl_lightcycle\lightcycle.p3d -> C:\Users\Myke\AppData\Local\Temp\ARMAaddons\frl_lightcycle\lightcycle.p3d p3d:4 Error while trying to generate ST for points: 53, 32, 54 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 45, 38, 37 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 45, 37, 44 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 147, 145, 144 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 147, 144, 146 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 148, 144, 145 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 148, 145, 149 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 141, 137, 136 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 141, 136, 140 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 139, 135, 137 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 139, 137, 141 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 140, 136, 134 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 140, 134, 138 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 138, 134, 135 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 138, 135, 139 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 113, 87, 96 Warning: p:\frl_lightcycle\lightcycle.p3d:4 Error while trying to generate ST for points: 113, 96, 122 Cannot load material file ca\data\penetration\ironplate.rvmat. Cannot load material file ca\data\penetration\ironplate.rvmat </model> Creating texture headers file... 13 texture headers saved to file "C:\Users\Myke\AppData\Local\Temp\ARMAaddons\frl_lightcycle\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' This is the whole log, nothing left out. When you're testing it in-game is there anything in the runtime.log? I guess you mean the rpt. Nothing at all: ===================================================================== == C:\Program Files\Bohemia Introllactive\ArmA 2\arma2oa.exe == "C:\Program Files\Bohemia Introllactive\ArmA 2\arma2oa.exe" -nosplash ===================================================================== Exe timestamp: 2012/07/25 23:39:21 Current time: 2012/08/29 17:15:40 Version 1.62.95248 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl You have damper damping etc in cpp, but in model.cfg no dampers are defined ,this won't help As said, the actual copy is a copy from a BI Motorcycle. At first i had another but in the process of bughunting i've copy/pasted this one and only changed what needed to be changed. :EDITH: Almost forgot: PS. Oh, and where is the CoG of the model atm? Actually quite in the center of the model, slightly above wheel axis height. Edited August 29, 2012 by [FRL]Myke Share this post Link to post Share on other sites
Sealife 22 Posted August 29, 2012 hmm well the tt50 inherits the Motorcycle and yours does not , therefore your missing a hell of a lot. for example tt50 would inherit like so class Rotation;class CfgSkeletons { class MotorcycleSkeleton; class TT650: MotorcycleSkeleton {}; }; class CfgModels { class Motorcycle; class TT650: Motorcycle {}; }; if you want to inherit from scratch then m1130 is better . class CfgSkeletons{ class Vehicle; class m1030: Vehicle { skeletonInherit=""; skeletonBones[]= { "volant", "", "ukaz_rychlo", "volant", "ukaz_rychlo2", "volant", "ukaz_rpm", "volant", "pravy predni tlumic nerot", "", "pravy predni tlumic", "volant", "pravy zadni tlumic", "", "Pravy predni", "Pravy predni tlumic", "Pravy zadni", "pravy zadni tlumic", "OtocVez", "", "OtocHlaven", "OtocVez", "stojanek", "", "WheelStandFront", "Pravy predni tlumic", "WheelStandBack", "Pravy zadni tlumic" }; }; }; class CfgModels { class Vehicle; class m1030: Vehicle { sectionsInherit=""; sections[]= { "ammo", "sklo predni p", "sklo predni l", "zadni svetlo", "brzdove svetlo", "spz", "zbytek", "karoserie", "palivo", "Pravy predni", "Pravy zadni" }; skeletonName="m1030"; class Animations { class IndicatorSpeed { type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory="false"; animPeriod=0; minValue=0; maxValue="140 / 3.6"; angle0=0; angle1="rad 280"; }; class IndicatorSpeed2 { type="rotation"; source="speed"; selection="ukaz_rychlo2"; axis="osa_rychlo2"; memory="false"; animPeriod=0; minValue=0; maxValue=16.670000; angle0=0; angle1="rad -240"; }; class IndicatorRPM { type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory="false"; animPeriod=0; minValue=0; maxValue=1; angle0=0; angle1="rad -340"; }; class DrivingWheel { type="rotation"; source="drivingWheel"; selection="volant"; axis="volant osa"; memory="true"; animPeriod=0; minValue=-1; maxValue=1; angle0=18; angle1=-18; }; class Support { type="rotationX"; source="support"; selection="stojanek"; axis="osa stojanku"; memory="true"; animPeriod=0; angle0="rad 90"; angle1=0; }; class WheelStandFront { type="translationY"; source="support"; selection="WheelStandFront"; minValue=0.000000; maxValue=0.055000; }; class WheelStandBack { type="translationY"; source="support"; selection="WheelStandBack"; minValue=0.000000; maxValue=0.055000; }; class FrontWheel { type="rotationX"; source="wheel"; selection="Pravy predni"; axis="Pravy predni osa"; memory="true"; animPeriod=0; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class BackWheel: FrontWheel { selection="Pravy zadni"; axis="Pravy zadni osa"; }; class FrontWheelDamperVirt { type="translationY"; source="FrontDamper"; selection="pravy predni tlumic nerot"; axis=""; animPeriod=0; minValue=-1000; maxValue=1000; }; class FrontWheelDamper: FrontWheelDamperVirt { source="FrontDamper"; selection="pravy predni tlumic"; }; class BackWheelDamper: FrontWheelDamperVirt { source="BackDamper"; selection="pravy zadni tlumic"; }; }; }; }; Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 I'm inheriting only in config.cpp from base class "Motorcycle" as is the TT650G/C. The model.cfg is from made from scratch and should do it. So actually i do not "missing a hell of a lot". Share this post Link to post Share on other sites
Sealife 22 Posted August 29, 2012 I'm inheriting only in config.cpp from base class "Motorcycle" as is the TT650G/C. The model.cfg is from made from scratch and should do it. So actually i do not "missing a hell of a lot". looks like you`ve got it covered hope it works out. i was merely trying to say , if your inheriting in the .cpp then your model.cfg and Model itself must also have be right or the simulation wont always work. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 (edited) I'm quite out of ideas. Tested in the meantime with driver proxy added, raised mass to 10'000 but nothing changed at all. If someone could take a look i would appreciate it. Download: **obsolete** Edited August 29, 2012 by [FRL]Myke Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 Forget everything, problem solved (hopefully): it was one of the most feared PEBKAC issues. Long story short. Yesterday i've added a new SSD and moved everything from BI to this SSD. In the registry i've changed all paths to the new location of the files. But i forgot one important place: arma2oa.cfg. Why was that important? Well, in this config file, the location of modfolders is saved. And there, it still pointed to the HDD while i was PBO'ing to the SSD. So when launching the game, it constantly loaded a old version from the HDD instead the new from SSD. Anyone in need of a new table? Almost new, just a few "minor" bitemarks in it. You all are officially allowed to call me "stupid noob". :D Share this post Link to post Share on other sites
b00ce 160 Posted August 29, 2012 I've done that... Several times... I know exactly how you feel. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 29, 2012 So what trouble had the old file ? Small weight ? Share this post Link to post Share on other sites
[frl]myke 14 Posted August 29, 2012 (edited) So what trouble had the old file ? Small weight ? Can't exactly say but as far as i remember, the loaded version didn't had any mass. :EDITH: Just to confirm: thread starter was indeed just stupid. Now loading the correct addon, everything works as intended. Edited August 30, 2012 by [FRL]Myke Share this post Link to post Share on other sites