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anders@dac.se

Moveincargo, binoculars

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I use the MoveInCargo command do place a few players in a chopper (In the air). As it is now all players are sitting on the same bench inside the chopper. can i select this myself in anyway. I need them to face each other because there talking (cutscene)

And yea, I almost forgot, is there anyway to check if the player is looking in the Binoculars? its for a scout mission...

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1. I am not aware of anyway to do this.

2. Use the knowsabout command.

for example:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">?((player knowsabout enemy1) >= 0.5):goto "found"

#found

hint "enemy spotted"

<span id='postcolor'>

That will not be what you are looking for, but it is a way around it.

RED

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Or just in the Condition field of a trigger, easier than creating a script with it's trigger:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">player knowsAbout enemy1 >=0.5; hint "Enemy spotted"<span id='postcolor'>

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I think I might have an idea of how to make them face eachother, I havent tried it but it doesnt seem like stupid idea to me. Lets say you want 2 soldier faceing eachother, first use moveincargo on one of the soldiers, then moveincargo on enough soldiers to fill the bench, then moveincargo the other soldier that U want to be talking to the first one, then setpos the soldiers that U dont want in the chopper to anywhere but inside the chopper.

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InqWiper: the idea isn't bad, but the setpos could cause

troubles for soldiers, being mounted on a vehicle. So maybe

you need to get them out of the vehicle first. Maybe by

using a movein another vehicle (any useless vehicle somewhere far away).

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Worked just fine for me.<span id='postcolor'>

OK, if it works - why not

I haven't tried that yet, just thought it could cause

problems.

~S~ CD

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why just you don t deletevehicle the soldiers you don t want

to be in chopper?

just use "deleteVehicle object"

deletevehicle works for any object you don t want any longer in your map.

so the soldiers you putted in the chopper just to place the 2 soldiers you need are useless for the cutscene...

so just delete them :]

PS: i tried something really fun with the delete vehicle command...

make a empty plane, name it plane, make a soldier with "this moveindriver plane", for the plane put his state in flying,

now make a script where after 3 seconds it does that:

"deletevehicle plane"

HAHAHhhhahAA think you got the clue....

little sadic but nice clown jump cutscene i really love it :]

greetings from [sOD]HLQ2ACTION

www.s-o-d.net

:]

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