anders@dac.se 0 Posted June 26, 2002 I use the MoveInCargo command do place a few players in a chopper (In the air). As it is now all players are sitting on the same bench inside the chopper. can i select this myself in anyway. I need them to face each other because there talking (cutscene) And yea, I almost forgot, is there anyway to check if the player is looking in the Binoculars? its for a scout mission... Share this post Link to post Share on other sites
RED 0 Posted June 26, 2002 1. I am not aware of anyway to do this. 2. Use the knowsabout command. for example: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">?((player knowsabout enemy1) >= 0.5):goto "found" #found hint "enemy spotted" <span id='postcolor'> That will not be what you are looking for, but it is a way around it. RED Share this post Link to post Share on other sites
NEO -PZ- 0 Posted June 26, 2002 Or just in the Condition field of a trigger, easier than creating a script with it's trigger: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">player knowsAbout enemy1 >=0.5; hint "Enemy spotted"<span id='postcolor'> Share this post Link to post Share on other sites
InqWiper 0 Posted June 26, 2002 I think I might have an idea of how to make them face eachother, I havent tried it but it doesnt seem like stupid idea to me. Lets say you want 2 soldier faceing eachother, first use moveincargo on one of the soldiers, then moveincargo on enough soldiers to fill the bench, then moveincargo the other soldier that U want to be talking to the first one, then setpos the soldiers that U dont want in the chopper to anywhere but inside the chopper. Share this post Link to post Share on other sites
Chris Death 0 Posted June 27, 2002 InqWiper: the idea isn't bad, but the setpos could cause troubles for soldiers, being mounted on a vehicle. So maybe you need to get them out of the vehicle first. Maybe by using a movein another vehicle (any useless vehicle somewhere far away). ~S~ CD Share this post Link to post Share on other sites
InqWiper 0 Posted June 27, 2002 Worked just fine for me. Share this post Link to post Share on other sites
Chris Death 0 Posted June 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Worked just fine for me.<span id='postcolor'> OK, if it works - why not I haven't tried that yet, just thought it could cause problems. ~S~ CD Share this post Link to post Share on other sites
mycroftsoft 0 Posted June 29, 2002 why just you don t deletevehicle the soldiers you don t want to be in chopper? just use "deleteVehicle object" deletevehicle works for any object you don t want any longer in your map. so the soldiers you putted in the chopper just to place the 2 soldiers you need are useless for the cutscene... so just delete them :] PS: i tried something really fun with the delete vehicle command... make a empty plane, name it plane, make a soldier with "this moveindriver plane", for the plane put his state in flying, now make a script where after 3 seconds it does that: "deletevehicle plane" HAHAHhhhahAA think you got the clue.... little sadic but nice clown jump cutscene i really love it :] greetings from [sOD]HLQ2ACTION www.s-o-d.net :] Share this post Link to post Share on other sites