AmericanFAC 1 Posted August 11, 2012 Hello. I am working on a mod that requires the ability to change the texture of the rifle under certain circumstances. I followed a tutorial on how to set up hiddentextures and use the setobjecttexture command, however I ran into an issue, I have no idea how to call the weapon model. I've tried an init_eventhandler in the config of the weapon to call a script, that did not work. The only other way I can see me achieving the effect I want is to have 33 different guns all with the minor differences and somehow call the player to switch the guns (which would be impractical). So what can I do? Share this post Link to post Share on other sites
b00ce 160 Posted August 11, 2012 I don't think you can use hidden selection textures with guns, which sucks because it makes is so we need to make 500 different models and is very inefficient/inconvenient. Share this post Link to post Share on other sites
PuFu 4600 Posted August 11, 2012 b00ce said: I don't think you can use hidden selection textures with guns indeed Share this post Link to post Share on other sites