Moerderhoschi 107 Posted August 10, 2012 (edited) __________________________________________________ Name: co12 OP Streetsweeper 2 Needed Content: Operation Arrowhead Island: Takistan Daytime: adjustable Type: Coop Playerside: West Respawn: Norrins Revive Extrainfo: Variable amount of enemies depending on the number of players on the server ACE compatible. If ACE is activated ACE modules are enabled and ACE weapons & euipment are available in Ammobox __________________________________________________ Operation Streetsweeper 2 is a cooperative multiplayer mission in which it comes to multiple mission objectives to meet along a road __________________________________________________ __________________________________________________ Update v1.2: added: New Missionparameter for AI Skill fixed: x-settings not available for JIP players fixed: Markers didn't changed color to green for JIP players fixed: No satchels in ammobox at start when playing without ACE removed: 4 Radiotriggers without function (was for debugging only) changed: SPG9 Jeeps replaced with M2 Jeeps and Trucks with inf Update v1.1: Markershifting with JIP fixed. Revive Option "no revive" fixed, now it should work correct. Respawn at not completed missiontasks fixed. DOWNLOAD: [v1.2] Armaholic.com: co12 OP Streetsweeper 2 [v1.2] hx3.de / Armed-Assault.de: co12 OP Streetsweeper2 Edited August 18, 2012 by Moerderhoschi update armaholic mirror v1.2 Share this post Link to post Share on other sites
Variable 322 Posted August 11, 2012 Looks great. Uploading to the CiA coop server! Thanks Moerderhoschi. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 11, 2012 thank you, i wish you guys a lot of fun with streetsweeper 2. bugreporting is welcome :) greetings hoschi Share this post Link to post Share on other sites
VanhA-ICON 11 Posted August 11, 2012 The first one was great fun so I'm definitely trying this out as well. Thanks hoschi! Share this post Link to post Share on other sites
Variable 322 Posted August 11, 2012 Where can we get the first episode? Can the respawn be disabled? Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 11, 2012 Where can we get the first episode? Can the respawn be disabled? 1. co08 OP Streetsweeper Thread 2. You can set the "number of revives" parameter to "no revive", but i think there is a fault in the description.ext which must be fixed first. I will do that in versin 1.1. greetings hoschi Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 12, 2012 Markershifting with JIP fixed. Revive Option "no revive" fixed, now it should work correct. Respawn at not completed missiontasks fixed. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 17, 2012 added: New Missionparameter for AI Skill fixed: x-settings not available for JIP players fixed: Markers diden't changed color to green for JIP players fixed: No satchels in ammobox at start when playing without ACE removed: 4 Radiotriggers without function (was for debugging only) changed: SPG9 Jeeps replaced with M2 Jeeps and Trucks with inf Share this post Link to post Share on other sites
icebreakr 3159 Posted August 23, 2012 Excellent mission, kudos! I've played with my team last week and we had a blast. Too bad we destroyed too many vehicles we could put to good use later ;) but otherwise no issues. If we replay it will objectives be random or same? Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 23, 2012 thanks for the praise IceBreaker. The missionobjectives are always the same. Only the enemy patrols at the objectives are random in type and amount. Maybe in the future i will release missions with random mission tasks. At the latest in OP Streetsweeper 3 for ArmA 3 ;) regards hoschi Share this post Link to post Share on other sites
VanhA-ICON 11 Posted October 19, 2012 (edited) Fun mission. Played it through once with 2 friends and no problems. However, now having gone through it on open server with approx 10 players it went well until we were approaching the last target. Then someone else joined in and we all were teleported to the scud site and blasted away.. one of us misfired his AT in all confusion resulting in bright white flash and Elvis.. :) Anyways, we had great fun but some odd JIP thing is glitching..maybe? (Of course it could have also been some hacker crap) Br VanhA Edited October 20, 2012 by VanhA-ICON Share this post Link to post Share on other sites
Moerderhoschi 107 Posted October 20, 2012 (edited) Hey VanhA-ICON was it like in this vid .If yes than you guys were to close at the scud and the nuclear explosion had blow you away. You have to avoid the deadly zone of the scud then it looks like this :)regards hoschi Edited October 20, 2012 by Moerderhoschi Share this post Link to post Share on other sites