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Moerderhoschi

co12 OP Streetsweeper 2

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Name: co12 OP Streetsweeper 2

Needed Content: Operation Arrowhead

Island: Takistan

Daytime: adjustable

Type: Coop

Playerside: West

Respawn: Norrins Revive

Extrainfo:

  • Variable amount of enemies depending on the number of players on the server
  • ACE compatible. If ACE is activated ACE modules are enabled and ACE weapons & euipment are available in Ammobox

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Operation Streetsweeper 2 is a cooperative multiplayer mission in which it comes to multiple mission objectives to meet along a road

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Update v1.2:

  • added: New Missionparameter for AI Skill
  • fixed: x-settings not available for JIP players
  • fixed: Markers didn't changed color to green for JIP players
  • fixed: No satchels in ammobox at start when playing without ACE
  • removed: 4 Radiotriggers without function (was for debugging only)
  • changed: SPG9 Jeeps replaced with M2 Jeeps and Trucks with inf

Update v1.1:

  • Markershifting with JIP fixed.
  • Revive Option "no revive" fixed, now it should work correct.
  • Respawn at not completed missiontasks fixed.

DOWNLOAD:

[v1.2] Armaholic.com: co12 OP Streetsweeper 2

[v1.2] hx3.de / Armed-Assault.de: co12 OP Streetsweeper2

Edited by Moerderhoschi
update armaholic mirror v1.2

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Looks great. Uploading to the CiA coop server! Thanks Moerderhoschi.

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thank you, i wish you guys a lot of fun with streetsweeper 2.

bugreporting is welcome :)

greetings

hoschi

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The first one was great fun so I'm definitely trying this out as well.

Thanks hoschi!

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Where can we get the first episode? Can the respawn be disabled?

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Where can we get the first episode? Can the respawn be disabled?

1. co08 OP Streetsweeper Thread

2. You can set the "number of revives" parameter to "no revive", but i think there is a fault in the description.ext which must be fixed first. I will do that in versin 1.1.

greetings

hoschi

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  • Markershifting with JIP fixed.
  • Revive Option "no revive" fixed, now it should work correct.
  • Respawn at not completed missiontasks fixed.

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  • added: New Missionparameter for AI Skill
  • fixed: x-settings not available for JIP players
  • fixed: Markers diden't changed color to green for JIP players
  • fixed: No satchels in ammobox at start when playing without ACE
  • removed: 4 Radiotriggers without function (was for debugging only)
  • changed: SPG9 Jeeps replaced with M2 Jeeps and Trucks with inf

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Excellent mission, kudos! I've played with my team last week and we had a blast. Too bad we destroyed too many vehicles we could put to good use later ;) but otherwise no issues. If we replay it will objectives be random or same?

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thanks for the praise IceBreaker.

The missionobjectives are always the same. Only the enemy patrols at the objectives are random in type and amount.

Maybe in the future i will release missions with random mission tasks. At the latest in OP Streetsweeper 3 for ArmA 3 ;)

regards

hoschi

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Fun mission.

Played it through once with 2 friends and no problems.

However, now having gone through it on open server with approx 10 players it went well until we were approaching the last target.

Then someone else joined in and we all were teleported to the scud site and blasted away.. one of us misfired his AT in all confusion resulting in bright white flash and Elvis..

:)

Anyways, we had great fun but some odd JIP thing is glitching..maybe?

(Of course it could have also been some hacker crap)

Br

VanhA

Edited by VanhA-ICON

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Hey VanhA-ICON

was it like in this vid

.

If yes than you guys were to close at the scud and the nuclear explosion had blow you away.

You have to avoid the deadly zone of the scud then it looks like this

:)

regards

hoschi

Edited by Moerderhoschi

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