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gobbo

Flare Patterns?

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I've been trying to figure out the CMFlareLauncher, more specifically how to define the flare pattern for a vehicle.

When I added a flare launcher to a helicopter, the flares spawned in the middle of the rotor. However, I want the flares to get spawned at the bottom of the aircraft and launched outwards, like the OA Chinook. I've been looking at a lot of configs for the last 2 days, but nothing seems to work.

So here's the question: Where and how are those flare patterns defined in the config?

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	memoryPointCM[] = {"flare_launcher1","flare_launcher2"};
	memoryPointCMDir[] = {"flare_launcher1_dir","flare_launcher2_dir"};

These are memory points defined inside the 3D model. Without alternative memory points, you can't change the patter.

Maybe;

	memoryPointCM[] = {"pos driver","pos cargo"};
	memoryPointCMDir[] = {"pos driver dir","pos cargo dir"};

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So unless the model has those memory points defined, I'll have to jury-rig something with "fired" eventhandlers, basically scripting the flares where I want them.

Cheers, will try out a few things then. :)

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If you want an example, take a look at Mando Missles(MMA). In the script suite look at mando_chaffflaredraw_chopper.sqf or mando_chaffflaredraw_c130.sqf.

There are a couple other ones in there also.

These will give you some ideas as to defining the flare pattern I believe you are talking about.

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