gobbo 10 Posted August 6, 2012 I've been trying to figure out the CMFlareLauncher, more specifically how to define the flare pattern for a vehicle. When I added a flare launcher to a helicopter, the flares spawned in the middle of the rotor. However, I want the flares to get spawned at the bottom of the aircraft and launched outwards, like the OA Chinook. I've been looking at a lot of configs for the last 2 days, but nothing seems to work. So here's the question: Where and how are those flare patterns defined in the config? Share this post Link to post Share on other sites
[aps]gnat 29 Posted August 7, 2012 memoryPointCM[] = {"flare_launcher1","flare_launcher2"}; memoryPointCMDir[] = {"flare_launcher1_dir","flare_launcher2_dir"}; These are memory points defined inside the 3D model. Without alternative memory points, you can't change the patter. Maybe; memoryPointCM[] = {"pos driver","pos cargo"}; memoryPointCMDir[] = {"pos driver dir","pos cargo dir"}; Share this post Link to post Share on other sites
gobbo 10 Posted August 7, 2012 So unless the model has those memory points defined, I'll have to jury-rig something with "fired" eventhandlers, basically scripting the flares where I want them. Cheers, will try out a few things then. :) Share this post Link to post Share on other sites
panther42 53 Posted August 9, 2012 If you want an example, take a look at Mando Missles(MMA). In the script suite look at mando_chaffflaredraw_chopper.sqf or mando_chaffflaredraw_c130.sqf. There are a couple other ones in there also. These will give you some ideas as to defining the flare pattern I believe you are talking about. Share this post Link to post Share on other sites