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bloodxgusher

set ObjectTexture mapping

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Hello everyone.

Been messing around with the "set objectTexture command"

Was wondering if anyone knew of some type of resource where I can get the map layout of vehicles and units.

Right now I basically have to trail and error my way through designing different textures for units and vehicles which is very time consuming due to reloading the game everytime I wish to see the design updated.

I know almost all units and especially vehicles have the issue of inverting your designs on the opposite side once applied. Any way to remedy that? Im assuming just design something in the place of that?

If you can help thanks much.

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Ya I did some further searching and found I could do that. For a long time I was under the impression BI models could not be "depbo'd" but then again I do no do much model customization.

My only issue right now is with the actual texture map. When I do get it opened, it is VERY small and when the size is increased of course the pixelation is distorted. Would you have a solution for this? Maybe a certain program. I will try re-sizing but I doubt that will actually do the trick.

Thanks for responding.

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Either you got lite texture (PMC, BAF) or did something wrong. Yesterday I unpacked SUV texture and it was 4 megabytes in size.

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PMC and BAF content is locked, you can't retexture these units

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PMC and BAF content is locked, you can't retexture these units

Idk dude. I have been reskining them all week and I play on servers where they are textured. Of course its by the "set objectTexture" commands though.

---------- Post added at 07:13 AM ---------- Previous post was at 07:12 AM ----------

Either you got lite texture (PMC, BAF) or did something wrong. Yesterday I unpacked SUV texture and it was 4 megabytes in size.

so meaning if I did not buy the actual BAF or PMC addon packs, I will have all the low rez content?

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Idk dude. I have been reskining them all week and I play on servers where they are textured. Of course its by the "set objectTexture" commands though.

so meaning if I did not buy the actual BAF or PMC addon packs, I will have all the low rez content?

No need for the attitude, i was simply stating that they were locked .pbos. If you re-texturing using the set objectTexture then that should be perfectly acceptable.

And regarding the lite issue, if you want better textures for BAF and PMC you need to purchase the full packs, otherwise lite textures will be present

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Its interesting that you thought I was giving you a attitude. Was just responding is all.

I have been skinning some decent detailed PMC-BAF soliders and those come out fine. Its the vehicles that get tricky. Now since I have seen all the textures I see why on some vehicles there are is a mirror effect. I wonder if there is a way around that.

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No, there is no way around that without altering model which is impossible since models are closed for modifications and you will need a mod for that

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Its interesting that you thought I was giving you a attitude. Was just responding is all.

I have been skinning some decent detailed PMC-BAF soliders and those come out fine. Its the vehicles that get tricky. Now since I have seen all the textures I see why on some vehicles there are is a mirror effect. I wonder if there is a way around that.

I apologies if i thought you were giving me attitude. You said IDk which means "i dont care" which i took as attitude. I was also under the impression PMC and BAF soldier skinning was not possible as set objectTexture was disabled on them, i assume this is no longer the case. Also the full DLC .pbo are locked as far as i know, but lite i guess these can be used.

Do you have any examples of the skinings as i would be interested in using the technique for additional units for my Nogovan Armed Forces Modification.

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oh. I thought I was saying "i don't know" or at least I meant it that way.

im pretty much just taking baf and other soiders and making them look like local police officers the best I can. but you can get some pretty good logo's/insignia's on some units if you crop/ resize them the right way.

You probably already know the game works around 128, 256, 512 resolutions. I have been doing them in 512 which seems to work fine. 128, 256 work with signs as well but I still playing around with those for to see what best I can get out of them.

As of now I am working with some units Maxjoiner made for his mods and also im coloring some others.

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