D1Z4STR 1 Posted July 24, 2012 Trying to change a characters name for ingame units instead of generic names. I tried the this setIdentity "name"; in the initilization area and it doesnt do anything. I also tried typing a name in the description box and it doesnt work. Can someone help? Share this post Link to post Share on other sites
W0lle 1052 Posted July 24, 2012 If you expect help from others, you could at least provide all the information required like what your description.ext looks like... Share this post Link to post Share on other sites
onlyrazor 11 Posted July 24, 2012 (edited) From what you've said it sounds like you didn't make a "description.ext" file at all. SetIdentity reads from there, so to set a unit's name to something, you'd need to make a description and type something like this: class CfgIdentities { class Ash_Williams { name = "Bruce Campbell"; face = "Face20"; glasses = "Delta_glasses"; speaker = "Dan"; pitch = 0.1; }; }; Which means that you would put the following code in the unit's init field: this setIdentity "Ash_Williams" Check this BIKI page out. Edited July 24, 2012 by OnlyRazor Share this post Link to post Share on other sites
tom3kb 15 Posted July 25, 2012 If this setIdentity "Ash_Williams" will not work, give that unit in editor name for example unit1 and in init write unit1 setIdentity "Ash_Williams" Share this post Link to post Share on other sites