D1Z4STR
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it worked thanks! ---------- Post added at 05:12 ---------- Previous post was at 04:26 ---------- Never mind i was just testing about the 6th time and when I was shot i fell onto it and it collapsed.
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With some razorwire barrier, how would i get it to not collapse when a player dies on/next to it? What would I type in the init of the object?
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Setting a kill/point limit?
D1Z4STR replied to frankiie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool going to check this out now for my TDM map, cool for releasing -
Setting a kill/point limit?
D1Z4STR replied to frankiie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks! look forward to it -
Setting a kill/point limit?
D1Z4STR replied to frankiie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this for single player or multiplayer? I have just implemented this into my multiplayer mission and only I am seeing the win condition title and picture stuff, no one else sees anything. Not sure what im doing wrong -
[Mission] Dynamic Zombie Sandbox Arma 3
D1Z4STR replied to Craig_VG's topic in ARMA 3 - USER MISSIONS
When is the next update planned? And what are you currently working on for the next version? -
I have a quick question regarding Arma 2, sorry i'm not that great with all of this and just kinda starting. With ASR AI activated, does the global difficulty setting slider bar for allies/enemies in game options make a difference where I set it? Or is it all handled with ASR AI? And same for placing a unit in the editor (skill slider bar) does it make a difference where i set it or is it all handled within ASR AI and moving the bars make no difference/effect? Thank you for the help!
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COWarMod Release
D1Z4STR replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gunter, would using slx_nofirstaid.pbo possibly fix my issue with OPFOR healing BLUEFOR or vice versa? I cant find a document saying what that .pbo does. I really like the contents and what slx_wounds.pbo does. Thanks -
I see what i was doing I was using removeweapon "Handxxxxx" thanks for clearing that up :)
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I am going to remove some M67 handgrenades from some characters inv. I have tried all the classnames for the item "handgrenade" handgrenade_east/west/timmed" I cant seem to find the class name for it. Does anyone know? Thank you.
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COWarMod Release
D1Z4STR replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am having a issue, not sure if anyone else is having this. But with COWARMOD i notice if i get shot and injured or my teamates, then the OPFOR will come and attempt to heal us and vice versa. Is this a bug or how can i disable that? Thanks for the help! -
Trying to change a characters name for ingame units instead of generic names. I tried the this setIdentity "name"; in the initilization area and it doesnt do anything. I also tried typing a name in the description box and it doesnt work. Can someone help?
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Hello Im pretty new to editing missions for ARMA 2 and have searched the forums for this and cant find anything. I place a BLUEFOR HMVEE and the unit already comes with a driver, how do i change the drivers gear? and not whats in the cargo of the hmvee. If not possible, is it possible to have some BLUEFOR units enter a empty BLUEFOR HMVEE and then possibly attach it to the group leader elsewhere? Thank for the help anyone.